Mmm...
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Mmm...
It's pretty quiet in here... should we just get rid of this forum section? Replace it by something else?
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
I think a large factor is that Inside3D isn't really known as relating to graphics development, but more to QC, and some talk about other engine coding.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
scar3crow wrote:I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)
Hell, we go to #qc and #darkplaces for that.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
hmm was that the one with cube mapped water?
or really the one that made me think "wtf is cube mapped!?!?"
or really the one that made me think "wtf is cube mapped!?!?"
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
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