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Rendering a frame in DOOM (2016)

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Rendering a frame in DOOM (2016)

Postby frag.machine » Sun Sep 11, 2016 2:09 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Rendering a frame in DOOM (2016)

Postby hondobondo » Mon Sep 12, 2016 11:34 pm

lets talk about abstract algebra
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Re: Rendering a frame in DOOM (2016)

Postby revelator » Thu Apr 06, 2017 10:50 am

I had a hunch that idtech 6 had moved a good deal away from idtech 4 but this ... jeeezus.
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