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Spacewalk has been released

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Spacewalk has been released

Postby CocoT » Wed Mar 19, 2008 7:15 am

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Yup, that's right! You can download it at the following address:

http://www.fileplanet.com/185061/180000/fileinfo/Spacewalk-1.0-for-Quake1
And, since you're at it, download the "hotfix" for possible problems with teleporting platforms: http://cocot.planetquake.gamespy.com/spfix.zip :P

Mirrors (contain the hotfix):
http://www.mediafire.com/?fj9c1u9s5f3
http://shub-hub.com/files/mods_singleplayer/Spacewalk.zip

I hope you guys enjoy it! (and remember, this is Darkplaces-only, by the way...)
As you will see, mapping for it is rather easy. I'd love to see some user-created content for this and I think "remix" maps could be a lot of fun! Hint, hint! ;-)
There are 20 maps available with this release, the mod obviously starts with easier ones and the difficulty increases as you go along. All maps are beatable ;-)
Last edited by CocoT on Thu Mar 20, 2008 7:15 pm, edited 4 times in total.
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Postby Urre » Wed Mar 19, 2008 8:03 am

omg, you and I are totally browsing the forums at the same time, it's almsot like chatrting! with typos even!

oh, and spacewalk, yay!

EDIT: this thread came to existence while I was reading another thread. What a nice surprise!
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Postby Labman » Wed Mar 19, 2008 9:54 am

On the third map I explode at the start with the you cant step on the same square twice message.

I'm using darkplaces, not sure what the deal is there.
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Postby CocoT » Wed Mar 19, 2008 2:08 pm

Urre : Uncanny, uh? :D

Labman : Mmm, that's weird. I've tested it again and it works for me. There are two things that comes to mind that might explain this, even though I'm not sure how it would affect you and not me, but just in case: 1) maybe try to walk very slowly when using the teleporting platforms. They tend to give you a little momentum when they teleport you, one that is linked to the velocity that you have when you touch the first one. Maybe you touch it with too much speed and are being pushed at the extremity of the second platform and are touching a red one again or 2) are you sure you're not jumping (SpaceWalk does not allow for that)?
Another thing that I can thing of is that the map's gravity gets somehow overridden by one of your settings. I don't really know how this could happen, though...
If anything, you can pass that map, try the next one and see how it goes. (maps are numbered (sw1,sw2,sw3,sw4, etc.).
I hope we'll find a way to fix that issue! Anyone else experienced that?
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Postby CocoT » Wed Mar 19, 2008 2:28 pm

I've replayed some maps and I must admit the teleporters can sometimes be a bit tricky. Make sure you approach them slowly. Map five (sw5) can be hard to get through because of that. I'll fix that in my next version. :wink:
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Postby RenegadeC » Wed Mar 19, 2008 4:25 pm

Would removing player velocity on teleportation help?
Anyways I'll download this but I won't be able to play it until Sunday, I'll give you some feedback then CocoT, and congrats on the mod; looks fun!
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Postby Canadian*Sniper » Wed Mar 19, 2008 5:53 pm

Looks very nice I will have to try it very soon! :D

One question though. Where's this guy? Can't find him anywhere :O
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Postby CocoT » Wed Mar 19, 2008 6:58 pm

Yeah, you're totally right, Ren, that would help a lot. Thanks!
Here is a "hotfix" if you encounter this issue: http://cocot.planetquake.gamespy.com/spfix.zip
Just replace your old progs.dat by the one in the archive.

Canadian*Sniper: So funny! I hadn't even thought of it, but, it's true, it's totally Q-Bert-like! :lol: Too bad players are not allowed to jump to reach platforms (I did that to keep players from jumping across the void onto another platform), otherwise Q-Bert-like levels would have been totally possible! :)
Of course, then, we'd still be missing monsters :wink:

Oh, and thanks for the news item, Scar! :D
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Postby scar3crow » Wed Mar 19, 2008 8:08 pm

No problem - Mine is far sillier, and interesting, than PQs I do think!
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Postby RenegadeC » Thu Mar 20, 2008 4:15 am

Ok I lied, I played it tonight :)
Anyways, wow this mod is fun, tricky to get the first few times but when you pick it up and keep playing it's really fun plus a mod that makes you use your brain is always a bonus. Good work went into this, nice one CocoT!
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Postby CocoT » Thu Mar 20, 2008 2:52 pm

Hehe... thanks! :D
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Postby scar3crow » Thu Mar 20, 2008 3:49 pm

It got a bit more of a critical panning at Func, http://celephais.net/board/view_thread.php?id=60180
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Postby CocoT » Thu Mar 20, 2008 5:38 pm

Yup, I saw that :(
I've just answered some remarks made by Metlsime and Kell. They make some interesting points, some of which I'll take into account for the next version.
You can't please everyone, obviously.
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Postby Canadian*Sniper » Thu Mar 20, 2008 6:07 pm

This is a very fun mod :D:D:D

That's right, I gave you 3 happy faces
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Postby CocoT » Thu Mar 20, 2008 6:37 pm

Thanks, Canadian*Sniper! I'm glad you like it! :wink: :wink: :wink: (triple wink for you!)
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