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TF2

Postby FrikaC » Wed Jan 23, 2008 4:04 pm

Oooh. Someone should start a TF2 for Quake 1 mod using these models:

http://boards.polycount.net/showflat.php?Cat=0&Number=261922&page=0&fpart=1&vc=1

Perhaps it could be called TF1?
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Re: TF2

Postby Dr. Shadowborg » Wed Jan 23, 2008 8:46 pm

FrikaC wrote:Oooh. Someone should start a TF2 for Quake 1 mod using these models:

http://boards.polycount.net/showflat.php?Cat=0&Number=261922&page=0&fpart=1&vc=1

Perhaps it could be called TF1?


Except getting one's hands on those would be somewhat difficult given that he hasn't actually released them anywhere...

I've lately been toying around with the idea of making QSR / OBM the singleplayer end of hellsmash and converting hellsmash itself into some sort of TF style game...
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Postby FrikaC » Wed Jan 23, 2008 8:50 pm

Well you'd have to request them from the authors....
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Postby leileilol » Wed Jan 23, 2008 9:15 pm

they're already released on the second page

i highly recommend a new palette for this
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Postby FrikaC » Wed Jan 23, 2008 9:17 pm

Yah.
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Postby leileilol » Wed Jan 23, 2008 9:38 pm

i'd rather make xdfort though than make a tf2 clone
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Postby Sajt » Thu Jan 24, 2008 12:09 am

Do you see me laughing?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Urre » Thu Jan 24, 2008 9:47 am

Has anyone checked if they're animated? It says that they're not rigged, but I figured it might've meant only the group shot...
I was once a Quake modder
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Postby Dr. Shadowborg » Thu Jan 24, 2008 7:21 pm

Urre wrote:Has anyone checked if they're animated? It says that they're not rigged, but I figured it might've meant only the group shot...


I downloaded the pack, but I don't have anything that can read max8 files, and when I tried to load the .obj file up in blender I got something that didn't look right...
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Postby leileilol » Thu Jan 24, 2008 8:06 pm

they are not animated
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Postby Urre » Fri Jan 25, 2008 9:00 am

lei: wanna rig 'em?
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Postby leileilol » Fri Jan 25, 2008 10:06 am

no
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