Help... Quake music without CDs
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Help... Quake music without CDs
I prefer to play Quake with the CD music, but it's very inconvenient for me to have the CD physically inside my CD drive everytime I want to play. I also feel that the disc has already had enough reading throughout the years, it's starting to skip.
(I managed to rip the songs into WAVs on my hard disk prior though so nothing is lost)
One neat feature in Darkplaces is that it supports fake CD tracks through a sounds/cdtracks directory but pretty much only DP supports this.
However, I usually play most SP maps using a true software oldschool port like WinQuake or ProQuake because I just don't like the flashy next-gen stuff for vanilla Quake maps.
But the lack of music when I play in these vanilla ports distracts me.
So basically: I want to play vanilla ports, I want the music, but I don't want to have to put the CD into the CD drive.
Does anyone know if there's a solution?
(I managed to rip the songs into WAVs on my hard disk prior though so nothing is lost)
One neat feature in Darkplaces is that it supports fake CD tracks through a sounds/cdtracks directory but pretty much only DP supports this.
However, I usually play most SP maps using a true software oldschool port like WinQuake or ProQuake because I just don't like the flashy next-gen stuff for vanilla Quake maps.
But the lack of music when I play in these vanilla ports distracts me.
So basically: I want to play vanilla ports, I want the music, but I don't want to have to put the CD into the CD drive.
Does anyone know if there's a solution?
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Nash - Posts: 95
- Joined: Fri Oct 19, 2007 5:56 pm
- Location: Kuala Lumpur, Malaysia
However, I usually play most SP maps using a true software oldschool port like WinQuake or ProQuake
Let me fix that for you
However, I usually play most SP maps using a true software oldschool port like WinQuake or FitzQuake
I second the Daemon Tools if you're not going to be using DP (which I don't find particularly flashy... though I also like plain ol winQuake. I stab 'pro'Quake in the eye every chance I get).
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Yes, simply mount a disc image. Make sure the drive letter is "above" your real drive though (D: emulated, E: real).
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
zQuake was cool, Fitz is cool, then there was that one by Vic, the name escapes me.
EDIT: tochris quake engine.
But yeah, afaik, zQuake and tochris are both discontinued, while Fitz is still officially supported, but updates are few. ProQuake is quite uncool
EDIT: tochris quake engine.
But yeah, afaik, zQuake and tochris are both discontinued, while Fitz is still officially supported, but updates are few. ProQuake is quite uncool
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Officially, zquake is depreciated. Unofficially, zquake is now a testbed for cool features that Tonik comes up with before 'infecting' other engines with them too.
Apparently one of the recent additions to zquake is the ability to run NQ mods. I don't know anything other than that, but its not dead. Just slowed a bit/lot.
Regarding the original topic, FTE is meant to support oggs/fake media tracks, and have a working sw renderer too. Of course, FTE's sw renderer is horribly slow nowadays due to various additions (d_smooth anyone?
) but it can do it. (ffov anyone?
) Until it crashes that is. (r_sirds anyone?
) You'll probably think I'm biased, but FTE rules, except for its software renderer, which requires a beefy machine than it should otherwise need (but hey... authentic quake 20fps and all...).
Alternativly, you could just use a seperate media player. Although admittedly you won't get the right track for each map (fuhquake has a feature to control winamp from inside the engine).
Apparently one of the recent additions to zquake is the ability to run NQ mods. I don't know anything other than that, but its not dead. Just slowed a bit/lot.
Regarding the original topic, FTE is meant to support oggs/fake media tracks, and have a working sw renderer too. Of course, FTE's sw renderer is horribly slow nowadays due to various additions (d_smooth anyone?
Alternativly, you could just use a seperate media player. Although admittedly you won't get the right track for each map (fuhquake has a feature to control winamp from inside the engine).
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Nash - It uses a terrible form of "security" that servers seem to think does a damn thing, and others have adopted it, leading to clients perpetuating horrible and ineffective code that simultaneously divides.
Of course, thats a multiplayer problem... but theres no real reason to use it for singleplayer over glQuake.exe I strongly recommend FitzQuake though, made by a metlslime, a sp Quake mapper, and one of the preferred engines of the mapping community.
Of course, thats a multiplayer problem... but theres no real reason to use it for singleplayer over glQuake.exe I strongly recommend FitzQuake though, made by a metlslime, a sp Quake mapper, and one of the preferred engines of the mapping community.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Yes it has overbrighting, that's why it's not a crap engine like GLQuake. (Of course it also has higher mapper limits, fullbright colours, and no ms2 crap)
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
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