Shock Rifle QC
Moderator: InsideQC Admins
25 posts
• Page 2 of 2 • 1, 2
jim wrote:I liked it.. maybe it should have had faster fire rate, so it would have been easier to explode the energy ball with the beam. Now it usually hit the target before I could refire the gun.
I dunno, I was going for an authentic Unreal / Unreal Tournament feel, and those aren't exactly rapid fire weapons. Also, you don't want it to be too fast, otherwise you'll be able to nerf yourself with your own combo. I'll look into it though and see what can be done.
Urre wrote:Make the beam rings mdl's too, so they align to the direction of the shot
Otherwise pretty neat
How about I just change the sprite to be oriented instead of vp_parallel? The sprite is a really nice looking one and I'd need a modeller with skinning skills to really do it proper justice AND make it look good.
I'm still working on it, but the standalone update is very close to being ready. All I need to do is find / make a nice demostration map for it.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
I just noticed, the slowness came from the ball fire is not automatic... I have to press the button in repeat. If I tap it fast, then it's firing faster and then I managed to get it explode as near as in Unreal. And then I noticed the beam fire mode was some 3 seconds faster with 15 shots in this mod... maybe I setup it wrong, since it didn't autofire...
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
..I say as scar3crow does... Unreal tech uses a sprite, be true to the sprite...
..Just make the orientation vp_parallel.. Then people like me that use Darkplaces can re-skin the sprite anyway we wish and pretty as we please! 
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xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Oh bother. I think I am going to have to use a model. For some odd reason the sprite disappears when I shoot it upwards and downwards...
EDIT: Fixed.
EDIT: Fixed.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
New version is now available here:
http://tlb.quakedev.com/files/shkrflv1.zip
Features:
g and v models for shockrifle
sounds!
refined code (along with some totally unrelated code too)
beam rings that are properly aligned with the direction you shoot in!
Combo attack that destroys just about anything!
http://tlb.quakedev.com/files/shkrflv1.zip
Features:
g and v models for shockrifle
sounds!
refined code (along with some totally unrelated code too)
beam rings that are properly aligned with the direction you shoot in!
Combo attack that destroys just about anything!
-

Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
25 posts
• Page 2 of 2 • 1, 2
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