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Is the Quake modding community really this dead?

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Postby Urre » Tue Oct 30, 2007 10:30 pm

scar3crow wrote:...though I do wonder who all reads the front page, who doesn't read the forums and thus already knows most of what would be posted on it.


Even though you said a lot of things that made me think of this, that sums up what triggered the thought: At first I thought "okay, so why not make I3D a func_ style all-forum site?", but then I realised that'd be incompatible with the tutorials section, among others. So after that I had the brilliant idea to change the front page to a sort of thread tracking page. It would list, under categories, new threads, replies in threads, since last visit. That would mean you could also have a News thread category, if you ever wanted to post news. That way people could comment on them as well.

While on the subject of the forum, threads shouldn't mark themselves as read just because I visit the category they're in. It's annoying if I open "General Discussion", look at the thread topics, then close the browser to read them at a later occasion, they're no longer marked as "new".
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Postby Nash » Tue Oct 30, 2007 10:33 pm

Well the large amount of replies in this thread certainly proved me wrong!

(I still think the Quake wiki is incomplete, I'm not complaining, as I've said before, I LOVE editing wikis, I contribute regularly to the ZDoom wiki but that's only because I KNOW stuff!)
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Postby Sajt » Tue Oct 30, 2007 10:42 pm

Urre wrote:but then I realised that'd be incompatible with the tutorials section, among others.


Which would go onto the Wiki, which, along with the all-forum site, would make up Quake Community 2.0: X-treme Makeover.
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Postby Urre » Wed Oct 31, 2007 8:29 am

Sajt: that would totally rock. Thing is, this has been a topic in the past, which is sad. Why sad you say? Well, have you seen it happen? No. Not because nobody wants to do it, but rather because of copyright crap (which I personally would totally ignore). Ask the Frik.
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Postby RenegadeC » Wed Oct 31, 2007 11:59 am

#qc is pretty dead at times
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Postby Urre » Wed Oct 31, 2007 12:15 pm

Aye. I wouldn't really agree on what Error said, that it would be where all the action goes down. Most of the community members already know what they want/need to know, so they just work on their stuff. QC discussion even on IRC is rare, if you don't count the private discussions. It'd be cool if people kept them in the open at times. I try to, but usually I don't get answers if I don't pester someone with pm's. Nowadays it's mostly feature-design related, rather than QC specific stuff I talk about.

It's mostly when new hungry members pop up when things start steaming again.
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Postby MauveBib » Thu Nov 15, 2007 7:21 pm

Dead? Dead?

NEVER!
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Postby FrikaC » Thu Nov 15, 2007 9:07 pm

That really killed the conversation.
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Postby scar3crow » Thu Nov 15, 2007 11:31 pm

Mauve is alive? But I thought he was dead. Dead? NEVER!

I hear he killed off that twin of his, SkinSki. Stabbed him with that wolf from skifree.
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Postby venomus » Wed Nov 21, 2007 7:31 am

Did you figure out the landing effect thing. You would have to do it on an entity-by entity basis. E.g.: with the fiend you would make it do the dust effect at the end of the Demon_Jumptouch function (after it fails (!checkbottom ()) .

Also where is Wazat? Did he finish that Battlemech mod?
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Postby leileilol » Wed Nov 21, 2007 1:21 pm

venomus wrote:Also where is Wazat? Did he finish that Battlemech mod?


yes

his last project was conquest. he then disappeared :(
i should not be here
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