Pretty water!
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I always find gloss to be such a weird terminology for it. I've always dealt with it as "specular power". Having per-pixel control over it with the texture is the best way to go about it. Are their material files to adjust the range (so it's not limited 0-1, which would be almost useless))?
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Electro wrote:I always find gloss to be such a weird terminology for it. I've always dealt with it as "specular power". Having per-pixel control over it with the texture is the best way to go about it. Are their material files to adjust the range (so it's not limited 0-1, which would be almost useless))?
Yes they are a scaler for the current r_shadow_glossexponent cvar.
- LordHavoc
- Posts: 322
- Joined: Fri Nov 05, 2004 3:12 am
- Location: western Oregon, USA
Holy crap, metlslime is a mentalist who can read the future!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: Pretty water!
hello
thanks for the awesome shader...was this developed for nexuiz?
i like your water textures over all ive tried, out of many.
my only real problem with this nice pack is performance rape of dp_water in the shader.
ive been working on a new shader...through help from several talented peeps at quakeone.com/forum.
Nahuel Seven Webangel all three
here is from my thread at http://quakeone.com/forums/quake-mod-releases/works-progress/7479-darkplaces-water-zombie-urre.html
ive been trying to optimize this nice water pack for a while.
using its shader can drop my fps as low as 30...with nothing going on.
with some tweaking and this shader as a base i got the effect i wanted.
the key was dp_reflect instead of dp_water...its not transparent though.
with blendfunc blend i can make it transparent...without the same fps hit.
here are some screens to compare
dpwater051
--------------------dpreflect
dpwater051
--------------------dpreflect
dpwater051
--------------------dpreflect
couple benchmarks to go by...my sys specs are good.
-------------------dpwater051--------new water
timedemo2 ----------68------------------86
mydemo e2m---------66 -----------------84
link http://www.megaupload.com/?d=V57M0Y1I
regards
Sean
thanks for the awesome shader...was this developed for nexuiz?
i like your water textures over all ive tried, out of many.
my only real problem with this nice pack is performance rape of dp_water in the shader.
ive been working on a new shader...through help from several talented peeps at quakeone.com/forum.
Nahuel Seven Webangel all three
here is from my thread at http://quakeone.com/forums/quake-mod-releases/works-progress/7479-darkplaces-water-zombie-urre.html
ive been trying to optimize this nice water pack for a while.
using its shader can drop my fps as low as 30...with nothing going on.
with some tweaking and this shader as a base i got the effect i wanted.
the key was dp_reflect instead of dp_water...its not transparent though.
with blendfunc blend i can make it transparent...without the same fps hit.
here are some screens to compare
dpwater051
--------------------dpreflect
dpwater051
--------------------dpreflect
dpwater051
--------------------dpreflect
couple benchmarks to go by...my sys specs are good.
-------------------dpwater051--------new water
timedemo2 ----------68------------------86
mydemo e2m---------66 -----------------84
link http://www.megaupload.com/?d=V57M0Y1I
regards
Sean
- sean
- Posts: 11
- Joined: Tue Aug 24, 2010 11:47 am
Re: Pretty water!
These bots are getting smarter and smarter.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Re: Pretty water!
Electro wrote:These bots are getting smarter and smarter.
He's not a bot. Why do you think that?
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Re: Pretty water!
heh paranoid cant blame him i seen a few after the forum upgrades though less than before luckily
in this case its a human though.
Productivity is a state of mind.
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revelator - Posts: 2567
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