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Postby jim » Sun Dec 21, 2008 3:52 am

Yee :)

Here's some poses that I tested ingame... the crouching pose is a bit too tall.. I'd like to get it to half of the standing height:

Image

Image


I also coded some crouching code.. (not complete yet..) I made it so that one press of the button, gets you down into crouching. Another press of the button gets you more down into crawling. Then there's another button to get you up. Jump button could work, but I thought I wanted the player be able to jump and stay in crouched pose. Disabled jumping from crawling pose, but it could still do something.
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Postby SamUK » Sun Dec 21, 2008 3:59 am

Nice work , i do however see some smoothing problems on the model , it really helps if you want the shadow to be casted properly , but then again it might just be the angle.
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Postby jim » Sun Dec 21, 2008 4:04 am

There will be some smoothing errors that I can't take away in neck and a bit below the belly button. They're because the model is split from there to allow the different parts to use different animations. Or change the model of a part, when character gets/throws away some clothes, armour...

Smoothing problems elsewhere.. I think they're from my texturing skills :oops:
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Postby SamUK » Sun Dec 21, 2008 4:34 am

On the contrary i really like the texture.

About the crouch, i think that pose doesnt suit a creature of this type , the body scaling is to different then a normal human.

How about this pose, (Sorry for the god awful drawing, had to make it quick.
Image

I know you wanted half the standing height but i cant see that happening.

Here are 2 smoothing problems i noticed at a glance.
Image

Nothing really noticeable unless they are pointed out but they're there.
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Postby Urre » Sun Dec 21, 2008 10:03 am

The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having.
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Postby Spirit » Sun Dec 21, 2008 10:24 am

That monster looks frightening, I love it. Some kind of human-inhuman freakyness.
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Postby SamUK » Sun Dec 21, 2008 12:42 pm

Urre wrote:The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having.


If it was smoothed properly you wouldn't see certain polys having shadows , theres no gradient.
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Postby Downsider » Sun Dec 21, 2008 1:56 pm

SamUK wrote:
Urre wrote:The first shot is clearly just his arm shadowing the torso, but I can agree on the second one. Seems similar to the problems Chris has been having.


If it was smoothed properly you wouldn't see certain polys having shadows , theres no gradient.


From what I can see, there's no light source coming in from the left to cast on the torso.
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Postby ceriux » Sun Dec 21, 2008 7:15 pm

it looks like a monster for like oblivion or something :D
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Postby xaGe » Sun Dec 21, 2008 10:47 pm

..He looks great Jim! :shock:
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Postby jim » Mon Dec 22, 2008 12:25 am

I've noticed that shadows are rendered like the model was completely faceted, at least sometimes it looks like that.

That crouching pose you drawed SamUK, I think it would be too close to the crawling pose I thought of having. But thanks anyway. I'd like the crouching pose be a pose that doesn't need it to touch the floor with hands. I was doing some experiments with crouching myself today...

With computer I made some head animations:

Image
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Postby ceriux » Mon Dec 22, 2008 1:13 am

that looks pretty damn good :D
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Postby SamUK » Mon Dec 22, 2008 2:05 am

jim wrote:I've noticed that shadows are rendered like the model was completely faceted, at least sometimes it looks like that.

That crouching pose you drawed SamUK, I think it would be too close to the crawling pose I thought of having. But thanks anyway. I'd like the crouching pose be a pose that doesn't need it to touch the floor with hands. I was doing some experiments with crouching myself today...

With computer I made some head animations:

Image


I didn't think you were going to have crawling in the game,Well i hope you figure something out.The animations look great.
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Postby jim » Mon Dec 22, 2008 11:05 am

I guess my text went a bit missed under the images...

me wrote:I also coded some crouching code.. (not complete yet..) I made it so that one press of the button, gets you down into crouching. Another press of the button gets you more down into crawling. Then there's another button to get you up. Jump button could work, but I thought I wanted the player be able to jump and stay in crouched pose. Disabled jumping from crawling pose, but it could still do something.
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Postby SamUK » Mon Dec 22, 2008 2:15 pm

Sounds like a plan.

Anymore news ?
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