ColdHeat
Moderator: InsideQC Admins
Thanks
I've made the player view arms texture somewhat complete...
Player View arms ingame test
Player View arms textures + render
I've made the player view arms texture somewhat complete...
Player View arms ingame test
Player View arms textures + render
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Cool stuff so far jim!
I hope you don't mind, i did a quick paintover of some proportions and ideas. Nothing too drastics, still keeping things in line with what you had.

I'd also beef up the fingers and shorten them a bit as well, i didn't do that in the paintover though.
Keep going!
I hope you don't mind, i did a quick paintover of some proportions and ideas. Nothing too drastics, still keeping things in line with what you had.

I'd also beef up the fingers and shorten them a bit as well, i didn't do that in the paintover though.
Keep going!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
I can totally agree on the shortening of the torso and shortening of arms and fingers, but otherwise the original has an interesting and quite original style. Although this might be by mistake, it's still interesting 
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Thanks for the comments
The proportions are about my proportions ( + armour pushed up a bit), and I don't have heroic proportions. I just weigh around 61kg. I made the enemy character have beefed up body and legs.
The torso section goes a bit over the legs section. The pants have some extra room, because I usually keep my pants somewhat down, but not as down as some weirdo hiphopgeeks. I've measured my body with clothes on and I've measured the model and they have just about the same values.
If I changed the helmet like that, my face would come out of it (if I didn't hide/remove the face model then), or I should have a face like a cat. Oh and this is not an evil character, so the eyes in the helmet shouldn't be that way. Also most gasmasks have big eyeholes in them, so you don't need to turn your head to look around, only your eyes.
Here without helmet:
edit.. some progress on it:
And here's something completely different:
Khoomei All day
The proportions are about my proportions ( + armour pushed up a bit), and I don't have heroic proportions. I just weigh around 61kg. I made the enemy character have beefed up body and legs.
The torso section goes a bit over the legs section. The pants have some extra room, because I usually keep my pants somewhat down, but not as down as some weirdo hiphopgeeks. I've measured my body with clothes on and I've measured the model and they have just about the same values.
If I changed the helmet like that, my face would come out of it (if I didn't hide/remove the face model then), or I should have a face like a cat. Oh and this is not an evil character, so the eyes in the helmet shouldn't be that way. Also most gasmasks have big eyeholes in them, so you don't need to turn your head to look around, only your eyes.
Here without helmet:
edit.. some progress on it:
And here's something completely different:
Khoomei All day
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Sorry for the interuption
can anyone teach me how to convert half-life mdl's to
quake one mdl?
Because i really need it well quick 3d did not work out
quake one mdl?
Because i really need it well quick 3d did not work out
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
The armour is now uvw mapped and got a simple texture:
But I decided I'll texture the basic clothes first, not yet complete, the pants look like some wool...
And here's a belt that's probably not seen very much, because it's usually under the shirt.

But I decided I'll texture the basic clothes first, not yet complete, the pants look like some wool...
And here's a belt that's probably not seen very much, because it's usually under the shirt.

zbang!
-

jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
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