ColdHeat
Moderator: InsideQC Admins
I've been using 3dsmax.
I have *cough* 3dsmax v9. Have you found a .max/.3ds to md3 exporter for v9?? I'm a total n00b to modeling. I cant even make a box in 3dsmax
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
i... have milkshape its not profecinal like max but... i can put out some fairly good work with it.
i just made this, the texture took me like 3x the ammount it took me to model it.
i can show you how to get custom models into quake using it.
i just made this, the texture took me like 3x the ammount it took me to model it.
i can show you how to get custom models into quake using it.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
I have an md3 exporter that works with v5, but it's not much use with v9. I can import md3 in v9, because the importer is a script. I also have import and export md2 scripts.
You can get md3 from max by exporting it to smd and then use dpmodel.exe to compile it into dpm and md3.
I used to use milkshape for animating models when I didn't have the md2 exporter script and I needed md2. Couldn't do anything else with milkshape.
If you have trouble making a box, I recommend looking at the tutorials/help files that come with max.
You can get md3 from max by exporting it to smd and then use dpmodel.exe to compile it into dpm and md3.
I used to use milkshape for animating models when I didn't have the md2 exporter script and I needed md2. Couldn't do anything else with milkshape.
If you have trouble making a box, I recommend looking at the tutorials/help files that come with max.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Here's some building tests:
10 storey building test (no patches) - there's some weird lighting artifacts in the windows, but not very visible from this distance...
4 storey building test (patches) - the patches really made it slow down... I guess I shouldn't use them that much...
10 storey building test (no patches) - there's some weird lighting artifacts in the windows, but not very visible from this distance...
4 storey building test (patches) - the patches really made it slow down... I guess I shouldn't use them that much...
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Ooh, nice! That could come in handy for a free Q1 standalone game 
Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Unfortunately, i'm not too sure how legal that would be since I only took the original player model, and ran it thru a mesh smoothing filter
Ultimately it would need id's permission.
if anyone wants to attempt to convert it to md3/mdl please be my guest! I think Plague originally converted it to .max so the major credit goes to him.
model in 3dsmax format
http://www.quakeone.com/qrack/quakeguy-hires.max
the animation file
http://www.quakeone.com/qrack/player_co ... ations.pts
sorry if i've hijacked this thread :O
if anyone wants to attempt to convert it to md3/mdl please be my guest! I think Plague originally converted it to .max so the major credit goes to him.
model in 3dsmax format
http://www.quakeone.com/qrack/quakeguy-hires.max
the animation file
http://www.quakeone.com/qrack/player_co ... ations.pts
sorry if i've hijacked this thread :O
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Personal insult.. huh...
Well.. I better hijack my thread back. I've finally decided how I make windows. First I download the internet and then I install DOS all over it. I make the windows completely separate, but I still make them have the window frames. This way I don't have to use too much geometry to do windows & frames. Some wall textures do need some special textures for special windows (like those curvy windows), but still the wall textures be without the windows.
I'll make the doors the same way. This is the end of my talking now. Here's a picture:

Well.. I better hijack my thread back. I've finally decided how I make windows. First I download the internet and then I install DOS all over it. I make the windows completely separate, but I still make them have the window frames. This way I don't have to use too much geometry to do windows & frames. Some wall textures do need some special textures for special windows (like those curvy windows), but still the wall textures be without the windows.
I'll make the doors the same way. This is the end of my talking now. Here's a picture:

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Agreed, looking good. And also:

I've finally decided how I make windows. First I download the internet and then I install DOS all over it.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
I've finished my windows:
Small Windows
Big Windows
Nearly finished my new doors while listening to The Doors:
Single Door - look a bit blurry, but ok..
edit: finished the doors:
The Doors - not so blurry anymore and much better
Then I've made some chainsaws for some speed modeling contest:
A normal chainsaw - this is kinda boring... good practice though
Chainsaw Gauntlets - these look better, and so improved them:
Improved Chainsaw Gauntlets - I think I call them Crocodile or something like that...
Small Windows
Big Windows
Nearly finished my new doors while listening to The Doors:
Single Door - look a bit blurry, but ok..
edit: finished the doors:
The Doors - not so blurry anymore and much better
Then I've made some chainsaws for some speed modeling contest:
A normal chainsaw - this is kinda boring... good practice though
Chainsaw Gauntlets - these look better, and so improved them:
Improved Chainsaw Gauntlets - I think I call them Crocodile or something like that...
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Some character stuff now:
Player character with some new clothes
And his gasmask
Evil character with some face mockup skin
Player character with some new clothes
And his gasmask
Evil character with some face mockup skin
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
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