New DM mod...
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New DM mod...
Well, here's another mod I made, which adds a new powerup and 4 new weapons (but replace the old ones).
http://shub-hub.com/files/mods_multiplayer/dmpp.zip
http://shub-hub.com/files/mods_multiplayer/dmpp.zip
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
I'm no expert on DM mods or weapons mods, but I guess some feedback would be polite. My overall impression would be... that it lacks originality. I avoid DM mods / weapons mods, but even I have seen everything in your mod before.
•The Laser Rifle is fine (but not new). •The Flamethrower doesn't have a time-out on the flames, which seems kind of crazy to me. Not all maps have usable water. Burning for 5 minutes is more than slightly annoying, lol. •The Mini Cannon was too power in the hands of the bots. •I loved the Positron Beam, but I'm pretty sure I have seen the weapon model, and the weapon effect before. It's still a sweet weapon though. •Throwing Axes are not new, but they are cool. It would be nice to see them in Rune Quake one day.
So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
•The Laser Rifle is fine (but not new). •The Flamethrower doesn't have a time-out on the flames, which seems kind of crazy to me. Not all maps have usable water. Burning for 5 minutes is more than slightly annoying, lol. •The Mini Cannon was too power in the hands of the bots. •I loved the Positron Beam, but I'm pretty sure I have seen the weapon model, and the weapon effect before. It's still a sweet weapon though. •Throwing Axes are not new, but they are cool. It would be nice to see them in Rune Quake one day.
So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
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Megazoid - Posts: 116
- Joined: Sun Oct 17, 2004 9:37 pm
Megazoid wrote:So, sorry if I'm a bit negative. I'm just being honest & hopefully constructive. It's a pretty well balanced mod overall. It works... but it's mostly been done before.
No problem. Not everybody likes weapon mods, each one have his opinion.
I'm still working on my mod, I'm thinking about setting a timeout for the flame, about 15 seconds and you stop burning, or when you get medikits, there will be 10% chance of stop burning, but no timeout on the flame. And perhaps, add new powerups and/or weapons.
And I'm working on a moster mod, which have some tweaks, random monster feature, 3 Quake2 monsters, and one moster made by me.
But the monster's model is a little bad, I made it using QME, I used a sphere, 2 wedges, a pyramid, and I've importer the player's gun.
The steals weapon like the Gremlin, it flies, and he uses his claws as a melee attack, and without a weapon he flies fast in the direction of his enemy and do damage wiht both claws.
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
New version here:
http://shub-hub.com/files/mods_multiplayer/dmpp_v2.zip
http://shub-hub.com/files/mods_multiplayer/dmpp_v2.zip
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
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