Fullbrights
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Fullbrights
How can I remove fullbright colours from textures? Is there a nice utility or process I can employ, or is it a "by hand" technique?
Cheers
Andy
Cheers
Andy
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
The way I did it once, is to remove the fullbright colours from the pallete, and make then all black for example. Then apply the pallete to the image. Hopefully then, colours 224-255 will be unused, leaving you with no fullbrights. This is also a good way to do it if you only want a small area to be fullbright, as it's probably easier to put fullbrights in manually than remove them.
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
Removing fullbrights
You can also do it using QMe. Load the image as the skin of a model in QMe, then go to view->Skin Palette Map Editor. You can then uncheck rows of the palette, and all pixels from those rows will be replaced with colours in rows that are checked. You may want to check other rows before you uncheck the fullbright row - for instance if you're trying to remove fullbright orange, make sure all the brown and orange rows are checked so the skin has some colours to map to. You can also replace a single colour with another specified colour by double clicking it, then clicking on the target colour.
It's a bit longwinded if you have lots of map textures to fix, but it's a good way of cleaning up models.
It's a bit longwinded if you have lots of map textures to fix, but it's a good way of cleaning up models.
- Preach
- Posts: 122
- Joined: Thu Nov 25, 2004 7:20 pm
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Texmex rules. I spent two hours the other day trying to get a texture to work in a .wad file using that useless piece of crap mipdip15. Texmex made it work right off. 
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Someone should make a Quake modding pack, with all cool tools, and minor stuff like this, and some modern modding engines (Vengeance, DP, FTE), a simple scratch project to base your mods off, an example mod, a quick start tutorial, more advanced docs, plus tutorials.
Only problem is content, and that some of the cool tools are illegal to redistribute and/or payware. If one just avoids big programs (such as modeling tools like 3dsmax, and map tools like gtkr), I doubt anyone would complain, cause they're (atleast in practice) mostly abandonware.
They'd obviously all need to be perfectly set up to work almost right out of the box, preferrably with either Quake, a stripped down version or OpenQuartz or something, so that it's all really there. I'd prefer it to have it's own content, but that needs more work.
Only problem is content, and that some of the cool tools are illegal to redistribute and/or payware. If one just avoids big programs (such as modeling tools like 3dsmax, and map tools like gtkr), I doubt anyone would complain, cause they're (atleast in practice) mostly abandonware.
They'd obviously all need to be perfectly set up to work almost right out of the box, preferrably with either Quake, a stripped down version or OpenQuartz or something, so that it's all really there. I'd prefer it to have it's own content, but that needs more work.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
FrikaC - If that becomes the case, I do hope you can pass the source on to someone else capable of finishing it, it could be a tremendous asset. Like Urre, he has a funny screen name, he could do it!
Regarding the Quake modding pack idea in general as suggested by funny screen name Urre, sounds like it could just be a matter of a zip containing cleanquake, qcide or similar, frikqcc or fteqcc, a legal version of qme, fimg, and the latest version of BSP. Give them a link to audacity, gimp and blender if they want to do more, and links to DP, FitzQuake and maybe a few others.
Regarding the Quake modding pack idea in general as suggested by funny screen name Urre, sounds like it could just be a matter of a zip containing cleanquake, qcide or similar, frikqcc or fteqcc, a legal version of qme, fimg, and the latest version of BSP. Give them a link to audacity, gimp and blender if they want to do more, and links to DP, FitzQuake and maybe a few others.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
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