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Fullbrights

Postby ajay » Sun Jul 29, 2007 2:13 pm

How can I remove fullbright colours from textures? Is there a nice utility or process I can employ, or is it a "by hand" technique?

Cheers

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Postby Lardarse » Sun Jul 29, 2007 2:26 pm

The way I did it once, is to remove the fullbright colours from the pallete, and make then all black for example. Then apply the pallete to the image. Hopefully then, colours 224-255 will be unused, leaving you with no fullbrights. This is also a good way to do it if you only want a small area to be fullbright, as it's probably easier to put fullbrights in manually than remove them.
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Removing fullbrights

Postby Preach » Sun Jul 29, 2007 3:12 pm

You can also do it using QMe. Load the image as the skin of a model in QMe, then go to view->Skin Palette Map Editor. You can then uncheck rows of the palette, and all pixels from those rows will be replaced with colours in rows that are checked. You may want to check other rows before you uncheck the fullbright row - for instance if you're trying to remove fullbright orange, make sure all the brown and orange rows are checked so the skin has some colours to map to. You can also replace a single colour with another specified colour by double clicking it, then clicking on the target colour.

It's a bit longwinded if you have lots of map textures to fix, but it's a good way of cleaning up models.
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Postby ajay » Sun Jul 29, 2007 7:04 pm

Thanks guys, texmex managed to make it foolproof one button clicking type solution for me. :)
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Postby Dr. Shadowborg » Sun Jul 29, 2007 7:38 pm

Texmex rules. I spent two hours the other day trying to get a texture to work in a .wad file using that useless piece of crap mipdip15. Texmex made it work right off. :)
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Postby Teiman » Mon Jul 30, 2007 10:44 am

Can you guys host the edited palette.lmp file somewhere? Is a simple solution that I will love to have (maybe to use with wally, fimg and others alike )
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Postby Urre » Mon Jul 30, 2007 11:39 am

Someone should make a Quake modding pack, with all cool tools, and minor stuff like this, and some modern modding engines (Vengeance, DP, FTE), a simple scratch project to base your mods off, an example mod, a quick start tutorial, more advanced docs, plus tutorials.

Only problem is content, and that some of the cool tools are illegal to redistribute and/or payware. If one just avoids big programs (such as modeling tools like 3dsmax, and map tools like gtkr), I doubt anyone would complain, cause they're (atleast in practice) mostly abandonware.

They'd obviously all need to be perfectly set up to work almost right out of the box, preferrably with either Quake, a stripped down version or OpenQuartz or something, so that it's all really there. I'd prefer it to have it's own content, but that needs more work.
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Postby FrikaC » Mon Jul 30, 2007 1:54 pm

The Quaded package was going to be that.
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Postby scar3crow » Mon Jul 30, 2007 2:15 pm

Was?
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Postby FrikaC » Mon Jul 30, 2007 6:56 pm

I may not have time to finish it.
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Postby Urre » Mon Jul 30, 2007 10:00 pm

OMG please
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Postby scar3crow » Mon Jul 30, 2007 10:06 pm

FrikaC - If that becomes the case, I do hope you can pass the source on to someone else capable of finishing it, it could be a tremendous asset. Like Urre, he has a funny screen name, he could do it!

Regarding the Quake modding pack idea in general as suggested by funny screen name Urre, sounds like it could just be a matter of a zip containing cleanquake, qcide or similar, frikqcc or fteqcc, a legal version of qme, fimg, and the latest version of BSP. Give them a link to audacity, gimp and blender if they want to do more, and links to DP, FitzQuake and maybe a few others.
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Postby leileilol » Tue Jul 31, 2007 4:58 am

why do all that when QuArK can lol!!
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Postby Sajt » Tue Jul 31, 2007 5:44 am

I used Paint Shop Pro (7) to do the palette stuff... just made another palette with the last two rows black
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Postby Urre » Tue Jul 31, 2007 7:54 am

scar3crow: Someone should make a script that downloads all those things, to avoid problems like redistribution and license incompatibility. Also, who would want a legal version of qme?
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