Frikbot X .way file Releases thread
Moderator: InsideQC Admins
Monster wrote:Thanks for the help illithid. I can't seem to get qbsp working right. I have it in my id1/maps folder, and I ran it with -onlyents manson2 at the end. It didn't seem to do anything. Am i doing something wrong ?
You need manson2.ent and manson2.bsp in the same folder as qbsp. Then run "qbsp -onlyents manson2.ent". Remember to put the .ent extension.
Btw, where did you get the manson2.ent file from?
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illithid - Posts: 14
- Joined: Sat Jul 21, 2007 1:16 pm
Thanks !
I got that .ent file with the Darkplaces command sv_saveentfile. I then went into a map editor to find the coordinates of the stuck spawn point, and removed it in the .ent file.
Here is manson2.bsp with the stuck spawn removed:
http://files.filefront.com//;8112797;;/
here is xl1dm4.bsp from the Dredd pack with the BSP waypoints for another bot removed:
http://files.filefront.com//;8112798;;/
I got that .ent file with the Darkplaces command sv_saveentfile. I then went into a map editor to find the coordinates of the stuck spawn point, and removed it in the .ent file.
Here is manson2.bsp with the stuck spawn removed:
http://files.filefront.com//;8112797;;/
here is xl1dm4.bsp from the Dredd pack with the BSP waypoints for another bot removed:
http://files.filefront.com//;8112798;;/
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Whoops, I had been meaning to let you know how to do this, but it kept slipping my mind. Sorry.
Incidentally, it's probably not too good of an idea to distribute modified .bsp files unless the readme file says that you can.
Incidentally, it's probably not too good of an idea to distribute modified .bsp files unless the readme file says that you can.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
All: I've added an upload script so that you don't have to use filefront or mediafire anymore. See original post for more information.
illithid: I couldn't get those files off of mediafire, so if you could please reupload those files of yours using the upload script it would be nice. See original post for more info.
illithid: I couldn't get those files off of mediafire, so if you could please reupload those files of yours using the upload script it would be nice. See original post for more info.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Dr. Shadowborg wrote:illithid: I couldn't get those files off of mediafire, so if you could please reupload those files of yours using the upload script it would be nice. See original post for more info.
Ok, I'll get on it when I get back from work.
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illithid - Posts: 14
- Joined: Sat Jul 21, 2007 1:16 pm
For anyone that needs it, here's the tool I usually use to extract ent files.
http://www.3ddownloads.com/telefragged/inside3d/qip/tools/bspentex.zip
http://www.3ddownloads.com/telefragged/inside3d/qip/tools/bspentex.zip
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
I've finally finished the Painkeep waypoints. There are a couple of places that can't be reached using RJ's because the harpoon is required. If the frikbots use the harpoon in the future, I can edit the waypoints later and add in harpoon points.
Download the waypoints here:
http://tlb.quakedev.com/files/fbxways/s ... bxways.zip
Painkeep site:
http://teamevolve.planetquake.gamespy.c ... index.html
have fun!
Download the waypoints here:
http://tlb.quakedev.com/files/fbxways/s ... bxways.zip
Painkeep site:
http://teamevolve.planetquake.gamespy.c ... index.html
have fun!
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
I would've expected a cool mod as Painkeep would have proper frikbot support added already, by someone skilled enough to make them bots be able to get how to use the turrets, beartrap, airfist and the vortex weapon effectively. That'd be awesome! Games need more fun and weird stuff, with bots who know how to use them.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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