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Frikbot X .way file Releases thread

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Postby Monster » Sat Jul 07, 2007 2:37 am

nice FrikaC. It would be good to have all the Frik-stuff on one site.. Whatever works really. :D
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Postby Monster » Sun Jul 08, 2007 4:59 pm

Made a waypoint for Ultra Violence (ultrav). Popular and fun map. Lots of ways to trick/outsmart your opponent.

http://files.filefront.com//;7995449;;/

UltraV download:
http://gamers.org/pub/idgames2/levels/d ... ultrav.zip

textfile:
http://gamers.org/pub/idgames2/levels/d ... ultrav.txt
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Postby Dr. Shadowborg » Tue Jul 10, 2007 9:16 pm

Sorry that update took so long, I've been loathsomely busy.

Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge.

I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.

Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot.
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Postby Urre » Wed Jul 11, 2007 8:08 am

Wasn't there a *huge* waypoint compilation package released on qexpo? Or was that Frogbot?
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Postby Monster » Wed Jul 11, 2007 2:20 pm

Don't think there was Urre, but I'll check around on all the old Qexpo's.
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Postby Monster » Wed Jul 11, 2007 2:21 pm

Yeah, I think it was Frogbot, On Qexpo 2005, Trinca released a qwprogs that supported 350 maps.
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Postby Urre » Wed Jul 11, 2007 3:18 pm

Migod!
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Postby redrum » Thu Jul 12, 2007 3:45 am

How can I make my own waypoint files?
Of course I'll share them with everyone.
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Postby Monster » Thu Jul 12, 2007 4:28 am

Read the FBX readme.html
Or, you can just go here:
http://www.inside3d.com/frikbot/fbx/readme.html

It is pretty simple once you get the hang of it!
Have fun , and if you need any help, just ask :D
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Postby Sajt » Fri Jul 13, 2007 6:47 am

Trinca is crazy...
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Postby CocoT » Fri Jul 13, 2007 9:50 am

UQC (http://www.fileplanet.com/169801/160000/fileinfo/Quake---Ultimate-Quad-Capture-1.4) comes with FBX waypoints for 50 maps. They were made with the mod in mind, but then it doesn't really matter much since bots are meant to navigate the entire maps anyway. I'm sure they'd need some tweaking as some of those were made when I was learning the ropes of waypointing, but, hey, why not. :wink:
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Postby Monster » Fri Jul 13, 2007 2:42 pm

nice! i'll check those out and see if they need any tweaking...
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Postby redrum » Fri Jul 13, 2007 9:51 pm

Guys, I downloaded some of the waypoints. I put the .way files in my maps folder. I then re-compiled. (didn't know if I had to or not).
The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong?
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Postby Monster » Fri Jul 13, 2007 11:24 pm

Lacrima hasn't been waypointed yet.. :( I'll get to that one though ! :)

You don't have to re-compile when you put in more waypoints.

It would be nice to have a big list of maps that have been waypointed. :D
Last edited by Monster on Fri Jul 13, 2007 11:29 pm, edited 1 time in total.
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Postby Monster » Fri Jul 13, 2007 11:28 pm

Made a waypoint for DM7 (Acrophobia). This map was going to be in the original Quake, but ended up being on the n64 version. Big vertical map, lots of fun!

dm7.way:
http://files.filefront.com//;8046193;;/

DM7.bsp Download:
http://www.quakedeathmatch.com/iov/inde ... tit&lid=18
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