Frikbot X .way file Releases thread
Moderator: InsideQC Admins
Made a waypoint for Ultra Violence (ultrav). Popular and fun map. Lots of ways to trick/outsmart your opponent.
http://files.filefront.com//;7995449;;/
UltraV download:
http://gamers.org/pub/idgames2/levels/d ... ultrav.zip
textfile:
http://gamers.org/pub/idgames2/levels/d ... ultrav.txt
http://files.filefront.com//;7995449;;/
UltraV download:
http://gamers.org/pub/idgames2/levels/d ... ultrav.zip
textfile:
http://gamers.org/pub/idgames2/levels/d ... ultrav.txt
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Sorry that update took so long, I've been loathsomely busy.
Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge.
I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.
Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot.
Anyway, I've uploaded Krimzon's Yellow Snow, Quest's waypack1, Monster's Fragtown pack and Ultraviolence, plus DMA10 and of course, q1edge.
I've decided not to do dma11 because it feels more like an unfinished SP map rather than a proper DM map, and the Q2 texture set makes me go ugh. Which of course means, that I'm pretty much finished with the DMA series.
Q1Edge might be a little light on the waypoints, but it should still get the bots where they need to go and whatnot.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Read the FBX readme.html
Or, you can just go here:
http://www.inside3d.com/frikbot/fbx/readme.html
It is pretty simple once you get the hang of it!
Have fun , and if you need any help, just ask
Or, you can just go here:
http://www.inside3d.com/frikbot/fbx/readme.html
It is pretty simple once you get the hang of it!
Have fun , and if you need any help, just ask
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
UQC (http://www.fileplanet.com/169801/160000/fileinfo/Quake---Ultimate-Quad-Capture-1.4) comes with FBX waypoints for 50 maps. They were made with the mod in mind, but then it doesn't really matter much since bots are meant to navigate the entire maps anyway. I'm sure they'd need some tweaking as some of those were made when I was learning the ropes of waypointing, but, hey, why not. 
Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Guys, I downloaded some of the waypoints. I put the .way files in my maps folder. I then re-compiled. (didn't know if I had to or not).
The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong?
The bots don't seem like they are following any waypoint path. Mostly standing around until something comes into view.
The map I'm using is lacrima.
Am I doing something wrong?
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redrum - Posts: 410
- Joined: Wed Mar 28, 2007 11:35 pm
- Location: Long Island, New York
Lacrima hasn't been waypointed yet..
I'll get to that one though !
You don't have to re-compile when you put in more waypoints.
It would be nice to have a big list of maps that have been waypointed.
You don't have to re-compile when you put in more waypoints.
It would be nice to have a big list of maps that have been waypointed.
Last edited by Monster on Fri Jul 13, 2007 11:29 pm, edited 1 time in total.
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Made a waypoint for DM7 (Acrophobia). This map was going to be in the original Quake, but ended up being on the n64 version. Big vertical map, lots of fun!
dm7.way:
http://files.filefront.com//;8046193;;/
DM7.bsp Download:
http://www.quakedeathmatch.com/iov/inde ... tit&lid=18
dm7.way:
http://files.filefront.com//;8046193;;/
DM7.bsp Download:
http://www.quakedeathmatch.com/iov/inde ... tit&lid=18
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
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