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Frikbot X .way file Releases thread

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Postby Monster » Mon Jun 25, 2007 9:53 pm

I use FBX B , and in Darkplaces. AMD Athlon 4800+ x2 windows XP Mediacenter

Weird, I'll talk to LordHavoc about this if its a DP problem .
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Postby FrikaC » Mon Jun 25, 2007 10:58 pm

Yeah DP has some odd physics bugs associated with FBX
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Postby Monster » Tue Jun 26, 2007 12:16 am

I guess that explains the falling inside of lifts bug. :O Damn, all those hours wasted trying to fix it by moving waypoitns around and whatnot. At least now I know. :D

I wonder what engine to use, the Frikbots would probably function overall alot better with the right physics :D It could explain them having an incredibly hard time jumping, but i'm not sure.
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Postby leileilol » Tue Jun 26, 2007 4:19 am

frikbots were much funnier in 2001 darkplaces

gosh darn sys_ticrate
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Postby Dr. Shadowborg » Tue Jun 26, 2007 11:18 pm

Updated main post with monster's aerowalk wayfile, and DMA8 "Excessus" .ent and wayfile.

The .ent file does quite a bit for the map, removing doors that really had no point, fixing the floortrap / health problem, and rerouting the second secret door leading from the quad passage to the trap room to the same switch.

Now, on to dma11!

Enjoy!
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Postby Monster » Mon Jul 02, 2007 4:25 pm

I found some old waypoint packs from an old quake expo.

This one includes aerowalk, becoming, chesdm2, chesdm3, jvoxdm3, mcmdm04, rapture1, and veddm7. I think these were made by Quest.

http://qexpo2001.quakedev.com/qexpo/upl ... ypack1.zip

Heres another map + waypoint file. also comes with a .lit file, don't know what that does though :O

http://qexpo2001.quakedev.com/qexpo/upl ... z1on1a.zip

The map is Yellow Snow by KrimZon. The waypoint is made by KrimZon also.


Its great to keep finding more waypoints. I'll dig around some more and try to find others. :D
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Postby Monster » Thu Jul 05, 2007 5:25 pm

I am currently waypointing all of the fragtown series. Right now I'm on fragtwn6. 3 more to go! I'll release all of these in a .zip file and I'll try to dig up some links to download the maps from :)

The fragtown maps are fun as hell ! :D
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Postby Monster » Fri Jul 06, 2007 3:22 am

I finished the fragtown series. Here are the waypoints for fragtwn1-7 and fragtw16:

http://files.filefront.com//;7973531;;/
(shub-hub is kinda broke right now, so filefront will have to do)

Heres the link to download the fragtown maps:

http://www.gamers.org/pub/games/idgames ... match/d-f/

Have fun with em!
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Postby FrikaC » Fri Jul 06, 2007 4:20 am

I now have the complete FRD site, Quest sent me it the other day, I intend to do something with it soon. I'm open to suggestions, though.
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Postby Urre » Fri Jul 06, 2007 6:24 am

Fools Roman Diary?
I was once a Quake modder
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Postby Electro » Fri Jul 06, 2007 7:00 am

ah yes FRD.. that was cool! I remember spending a fair bit of time going through heaps of maps waypointing them.
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Postby Monster » Fri Jul 06, 2007 2:29 pm

FrikaC: does that site still have all the waypoints with it ? If you ever host it on Inside3D or your site, we'd have to figure which ones to keep and remove. IIRC there were some old ID1 waypoints there, but not all of them. I think some of those waypoints were also from the old .09 and .08 versions. That'd be great if you could host it somehow, we need a more "user-friendly" place to download waypoints, rather than a file archive, what we have right now.

Didn't FRD (frikbot resource depot) also have FBX mods and utilities too ?
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Postby FrikaC » Fri Jul 06, 2007 2:41 pm

Yes. Yes and Yes.
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Postby leileilol » Fri Jul 06, 2007 4:49 pm

just do it up

i could probably host it as well. the space i have here is well suited for archival and is shared on the same host as an official idgames archive mirror
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Postby FrikaC » Fri Jul 06, 2007 6:53 pm

I spent the other night fixing some of the PHP. It can now be uploaded as is, but I was thinking of just re-working my site and putting the content up there along with some other scattered stuff like the FBX dissection. It'd be nice to stick it all in one place.
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