Frikbot X .way file Releases thread
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Frikbot X .way file Releases thread
Latest Update:
2007-08-03
Library (Rocketman) by Monster
In the Dark Decayed (Kell) by Monster
Thread Info:
I'm working on making / collecting some .way files for FBX. This thread is to post new .way file releases. Anybody who posts working .way files in here will also have their .way files uploaded to the FXRC (Frikbot X Resource Cube) located here.
Update: You can now submit your files here. Files will end up in here for review before being added into the main directory. No warez or porn please, otherwise I'll have to kill the script and then nobody will be happy. And I WILL know if anybody tries to use this for warez or porn because I'll be checking it regularly.
Please use name_mapname_fbxways.zip file conventions where name is the name / nick of author and mapname is the filename of the map that it goes to.
All zip files should contain any wayfiles and a small .txt indicating who made the wayfile and a link to the map that it goes with.
The intent of this is to create a sort of new Frikbot Waypoint Depot. When submitting .way files, please state who made the .way file, and any known bugs / anomalies.
All error reports and suggestions for .way file improvment are appreciated.
2007-08-03
Library (Rocketman) by Monster
In the Dark Decayed (Kell) by Monster
Thread Info:
I'm working on making / collecting some .way files for FBX. This thread is to post new .way file releases. Anybody who posts working .way files in here will also have their .way files uploaded to the FXRC (Frikbot X Resource Cube) located here.
Update: You can now submit your files here. Files will end up in here for review before being added into the main directory. No warez or porn please, otherwise I'll have to kill the script and then nobody will be happy. And I WILL know if anybody tries to use this for warez or porn because I'll be checking it regularly.
Please use name_mapname_fbxways.zip file conventions where name is the name / nick of author and mapname is the filename of the map that it goes to.
All zip files should contain any wayfiles and a small .txt indicating who made the wayfile and a link to the map that it goes with.
The intent of this is to create a sort of new Frikbot Waypoint Depot. When submitting .way files, please state who made the .way file, and any known bugs / anomalies.
All error reports and suggestions for .way file improvment are appreciated.
Last edited by Dr. Shadowborg on Fri Aug 03, 2007 4:28 pm, edited 16 times in total.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Awesome, Dr. Shadowborg. A new FBX .way depot
once I finish tweaking these last few ID1 maps, I'll release all of them again here and they should work much better.
I also made waypoints for all 50 of the Dredd map series. I'll post those soon.
I also made waypoints for all 50 of the Dredd map series. I'll post those soon.
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Updated main with DMA6 .wayfile. I'll be continuing with the DMA series until I reach the end. (depending on worthiness. I know "excessus" is going to need to be looked at and corrected because of a really badly placed floor / spike trap that effectively ends up taking some health out of the level, as well as being annoying) After that, I'll see about tackling q1edge.
Monster:
Sounds cool, I'll be waiting to see both wayfile packs!
FrikaC:
Dunno. As far as I'm concerned, the more places these .wayfiles can be found, the better.
Monster:
Sounds cool, I'll be waiting to see both wayfile packs!
FrikaC:
Dunno. As far as I'm concerned, the more places these .wayfiles can be found, the better.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
http://shub-hub.quaddicted.com/files/mods_multiplayer/monsterFBXID1waysV2.zip
Here are all of the ID1 waypoints, all tweaked to the best of my ability. These will surely work MUCH better than the original ones I made. There are still some strange errors that happen. The bots sometimes fall inside of lifts and thus become crushed. This doesnt happen that much that it is a major problem , however. I don't know how or why this happens, it could just be a bug within Frikbot. But I don't know if FrikaC is still up to updating Frikbot.
I have one more Dredd map to waypoint, and I'll release those. This last map has BSP waypoints for another bot (probably frog), and I have to figure out how to delete them from the map and make a normal .way. Heres the link to download all of the maps http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193 (they are actually for a ClanArena server, I just though it'd be interesting to waypoint them all and see how they work for DM). They are a LOT of fun w/the frikbots.
Have fun with the bots !
Dr. Shadowborg: I have trouble making the Frikbots jump correctly also. If I screw around with it for awhile, I'll usually get it working. I think it's because they dont get a good position from which to jump. I'll usually thrown in a waypoint with a precision flag going to the waypoint w/the jump flag, so they can jump the right direction. Most of the time this works.
Here are all of the ID1 waypoints, all tweaked to the best of my ability. These will surely work MUCH better than the original ones I made. There are still some strange errors that happen. The bots sometimes fall inside of lifts and thus become crushed. This doesnt happen that much that it is a major problem , however. I don't know how or why this happens, it could just be a bug within Frikbot. But I don't know if FrikaC is still up to updating Frikbot.
I have one more Dredd map to waypoint, and I'll release those. This last map has BSP waypoints for another bot (probably frog), and I have to figure out how to delete them from the map and make a normal .way. Heres the link to download all of the maps http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193 (they are actually for a ClanArena server, I just though it'd be interesting to waypoint them all and see how they work for DM). They are a LOT of fun w/the frikbots.
Have fun with the bots !
Dr. Shadowborg: I have trouble making the Frikbots jump correctly also. If I screw around with it for awhile, I'll usually get it working. I think it's because they dont get a good position from which to jump. I'll usually thrown in a waypoint with a precision flag going to the waypoint w/the jump flag, so they can jump the right direction. Most of the time this works.
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
I've finished the Dreddpack waypoints.
http://shub-hub.quaddicted.com/files/mods_multiplayer/MonsterDreddpackFBXways.zip
The .ent file is included because xl1dm4.bsp has hardcoded BSP waypoints that do not work with FrikbotX. This .ent file deletes those BSP waypoints, allowing the frikbotX .way file to function.
Download the Dredd map pack here:
http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193
Have fun!
Dr. Shadowborg: Those two maps were alot of fun with the bots. Lots of carnage! Can't wait for the others in that series.
http://shub-hub.quaddicted.com/files/mods_multiplayer/MonsterDreddpackFBXways.zip
The .ent file is included because xl1dm4.bsp has hardcoded BSP waypoints that do not work with FrikbotX. This .ent file deletes those BSP waypoints, allowing the frikbotX .way file to function.
Download the Dredd map pack here:
http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=193
Have fun!
Dr. Shadowborg: Those two maps were alot of fun with the bots. Lots of carnage! Can't wait for the others in that series.
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Updated with DMA7 and DMA9, plus the final version of DMA6 made possible by Monster's precision flag suggestion. Also have uploaded copies of Monster's ID1 and Dredd map packs to the fbxways directory.
Cheers!
Monster: Thanks! I'll keep 'em coming. DMA8 and DMA11 will need to have their ents dumped to fix 'em, so I'll do them as a pair when the time comes.
Cheers!
Monster: Thanks! I'll keep 'em coming. DMA8 and DMA11 will need to have their ents dumped to fix 'em, so I'll do them as a pair when the time comes.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Those two maps were fun, but in Four Lost Souls, a bot can get stuck outside of the level. When this happens, all of the other bots "shut down". I have no clue how this happens, it happens on a few of the levels I waypointed also. I noticed that he fell near the SNG, so maybe moving the waypoint around would help?
Maybe I'll waypoint Aerowalk.. thats a fun one
Maybe I'll waypoint Aerowalk.. thats a fun one
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Finished Aerowalk. The bots sometimes screw up on the RJ to the Red armor, but it doesn't happen too often. This map is real fun, especially 1v1. Fast-paced action w/4 players. Maybe try 8 if you dare!
.way - http://shub-hub.quaddicted.com/files/mo ... lk.way.zip
Aerowalk Map - http://www.gamers.org/pub/games/idgames ... rowalk.zip
Is there a way to attach files to a post? I don't want to keep uploading them to Shub-hub in a .zip file. It would get quite full. :O
.way - http://shub-hub.quaddicted.com/files/mo ... lk.way.zip
Aerowalk Map - http://www.gamers.org/pub/games/idgames ... rowalk.zip
Is there a way to attach files to a post? I don't want to keep uploading them to Shub-hub in a .zip file. It would get quite full. :O
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Monster - Posts: 101
- Joined: Sat Jan 07, 2006 10:27 pm
- Location: North Carolina
Monster - Don't see an option for such.
Since FBX itself is hosted on inside3d, I see no harm in hosting files here... Just send them to me on irc or aim sometime, and I can upload them to a waypoints folder, it can act as a impromptu Waypoint Depot for a while. Just standardize the file names... like... mon_fbx_aerowalk.zip for monster's fbx waypoints for aerowalk.
Since FBX itself is hosted on inside3d, I see no harm in hosting files here... Just send them to me on irc or aim sometime, and I can upload them to a waypoints folder, it can act as a impromptu Waypoint Depot for a while. Just standardize the file names... like... mon_fbx_aerowalk.zip for monster's fbx waypoints for aerowalk.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Monster wrote:Those two maps were fun, but in Four Lost Souls, a bot can get stuck outside of the level. When this happens, all of the other bots "shut down". I have no clue how this happens, it happens on a few of the levels I waypointed also. I noticed that he fell near the SNG, so maybe moving the waypoint around would help?
Which SNG? There's about three, one in the cage, one just outside the building, and one in the building.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Bizzare. I ran a range of four to 16 bots for about 10 minutes, no problems. What version of and engine were you using?
I was running FBX revision B (0.10.2) in winquake windowed mode on a 700mhz P3 laptop.
I was running FBX revision B (0.10.2) in winquake windowed mode on a 700mhz P3 laptop.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
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