Golf ball physics?
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Golf ball physics?
Alright, not that I would want to try to code that myself (I definitely don't have the skills), but I was just wondering... (and if this makes someone want to code this, then great!)
Would the current state of what we have available make it possible to emulate some kind of golf game in Quake1? I mean, I'm not very familiar with the subtleties of Gyro physics, but thinking about some of its features and thinking about terrain generators like Entar's or Genesurf (but then I believe we'd have to use Q3 map format) and how they can be used in Quake, I thought it could be cool (and super easy to map for (which, as some of you probably noticed, has been one of my obsessions lately)). Could a ball model react to slopes of a terrain adequately? I mean, we could always imagine a flat terrain, but that'd be kind of boring...
Could this be fun?
Would the current state of what we have available make it possible to emulate some kind of golf game in Quake1? I mean, I'm not very familiar with the subtleties of Gyro physics, but thinking about some of its features and thinking about terrain generators like Entar's or Genesurf (but then I believe we'd have to use Q3 map format) and how they can be used in Quake, I thought it could be cool (and super easy to map for (which, as some of you probably noticed, has been one of my obsessions lately)). Could a ball model react to slopes of a terrain adequately? I mean, we could always imagine a flat terrain, but that'd be kind of boring...
Could this be fun?
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CocoT - Posts: 695
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lol, I actually think I may still have the beginnings of a golf game for Quake. started it a while back when I was really bored.
wasn't too hard really...
wasn't too hard really...
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Error - InsideQC Staff
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Prior to Quake, I have made a golf game for the C64, in text-mode.
My experience is that golf games are a very rewarding experience to code. Even if the results are poor tecnically.
So, yes, even with bad code is posible to make a *fun* golf game for quake. Quake h_head as the ball.
Just make it more cartoon alike If the physics are bad, and more real-ish if the physics are good.
And Is a game that can be easyly make multiplayer.
My experience is that golf games are a very rewarding experience to code. Even if the results are poor tecnically.
So, yes, even with bad code is posible to make a *fun* golf game for quake. Quake h_head as the ball.
Just make it more cartoon alike If the physics are bad, and more real-ish if the physics are good.
And Is a game that can be easyly make multiplayer.
- Teiman
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- Joined: Sun Jun 03, 2007 9:39 am
Funny, my imagination was totally going more into the direction of a realistic golf game or, you know, semi-realistic, with nice terrain, trees, roman pillars, ponds and stuff... but then again, it's not like I'm going to code this or anything, I just wanted to have some dicussion going
So, well, obviously, if someone coded this, putt-putt-type golf would appeal to most
... now, of course, we could turn this into a speed-thingy and challenge everyone here to post a couple of screenshots of a possible early version of that mod but, mmm, maybe that'd be too easy... 
So, well, obviously, if someone coded this, putt-putt-type golf would appeal to most
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CocoT - Posts: 695
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