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Teleporters shows skins - Tremor bug

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Teleporters shows skins - Tremor bug

Postby Orion » Sat Mar 24, 2007 2:46 am

Hi again.

I've downloaded Tremor, set wateralpha to 0.2 and loaded a map with teleporters (e.g. qffldm5).
In the below screenshot, you'll see the earth magic rune's skin shown at the teleporter. When I'm behind a double-barrel shotgun for example, its skin is shown at the teleporter. When getting too far away, the teleporter becomes white.


Image

Looks funny, isn't??
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Postby Dr. Shadowborg » Sat Mar 24, 2007 4:08 am

That's pretty weird all right, but wouldn't this be better reported at / to Tremor's forum / author?
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Postby frag.machine » Sat Mar 24, 2007 2:21 pm

Dr. Shadowborg is correct.
http://tremor.quakedev.com/ is the right place to report the bug.
Also, you may want to mail the author (Justin Thyme): justinthyme at quakedev dot com
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Orion » Sat Mar 24, 2007 4:19 pm

OK, thanks!
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