Teleporters shows skins - Tremor bug
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Teleporters shows skins - Tremor bug
Hi again.
I've downloaded Tremor, set wateralpha to 0.2 and loaded a map with teleporters (e.g. qffldm5).
In the below screenshot, you'll see the earth magic rune's skin shown at the teleporter. When I'm behind a double-barrel shotgun for example, its skin is shown at the teleporter. When getting too far away, the teleporter becomes white.
Looks funny, isn't??
I've downloaded Tremor, set wateralpha to 0.2 and loaded a map with teleporters (e.g. qffldm5).
In the below screenshot, you'll see the earth magic rune's skin shown at the teleporter. When I'm behind a double-barrel shotgun for example, its skin is shown at the teleporter. When getting too far away, the teleporter becomes white.
Looks funny, isn't??
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
That's pretty weird all right, but wouldn't this be better reported at / to Tremor's forum / author?
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Dr. Shadowborg is correct.
http://tremor.quakedev.com/ is the right place to report the bug.
Also, you may want to mail the author (Justin Thyme): justinthyme at quakedev dot com
http://tremor.quakedev.com/ is the right place to report the bug.
Also, you may want to mail the author (Justin Thyme): justinthyme at quakedev dot com
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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