A little mod...
Moderator: InsideQC Admins
22 posts
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I don't like that mod. The monsters teleport around at high speeds and don't even move in the way they're facing (not to mention the movement speed not matching their animation makes them look like they're skating). It looks terrible.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
And then there's the thing where as soon as you start a level (e.g. e1m1) a lot of monsters all over the map dive into water/slime and die and you can see their obituaries come up 
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Orion:
Not bad, the gunner needs some sort of muzzleflash or particle effect for his machinegun though.
Megazoid: That mod is teh ugh times seven. Not to mention the Q2 grunt doesn't die properly. And they all behave like hyperactive morons. =P
Not bad, the gunner needs some sort of muzzleflash or particle effect for his machinegun though.
Megazoid: That mod is teh ugh times seven. Not to mention the Q2 grunt doesn't die properly. And they all behave like hyperactive morons. =P
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Sorry, I forget to upload a model.
Grab it here:
http://rapidshare.com/files/21218232/laser2.mdl.html
Grab it here:
http://rapidshare.com/files/21218232/laser2.mdl.html
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
22 posts
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