CocoT announces Transloquake
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Koolio!!!
How are you doing?
Thanks for the feedback!
Thanks for the feedback!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
A screenie from an older map I've just finished building and lighting. Now all I need is to do some polish-up...
I'll release it for QExpo, if not before. I've restarted work on a couple of maps and begun a new one from scratch... I'll post more screenshots in the next couple of weeks
Ladarse : (sorry for the super-delayed answer) - Quite frankly, I'm not too sure, somewhere on the mod archive. I'm not sure I'll still use it, particularly if I can't trace it back to its author...
I'll release it for QExpo, if not before. I've restarted work on a couple of maps and begun a new one from scratch... I'll post more screenshots in the next couple of weeks
Ladarse : (sorry for the super-delayed answer) - Quite frankly, I'm not too sure, somewhere on the mod archive. I'm not sure I'll still use it, particularly if I can't trace it back to its author...
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
I posted a little video of a "Speed Challenge"-type map I whipped up this afternoon. Not particularly detailed, but fun to play around in. Sorry for the average video quality, but I had some issues recording with DP, so I had to use my camera
http://uk.youtube.com/watch?v=nMGnW_audm4
http://uk.youtube.com/watch?v=nMGnW_audm4
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CocoT - Posts: 695
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- Location: Belly-Gum
Here is a sneak peek at a new map I'm working on for Transloquake: http://www.youtube.com/watch?v=6lVvq7kWdXY
There are obviously a few things I still need to work on (besides some texture alignment and lighting), most importantly key placements (many of which will be on platforms that will literally shoot from and towards all kinds of directions), but this gives you an idea. It's going to be a pretty insane map and one that'll be fun to play in deathmatch mode, I believe (once it's implemented)
There are obviously a few things I still need to work on (besides some texture alignment and lighting), most importantly key placements (many of which will be on platforms that will literally shoot from and towards all kinds of directions), but this gives you an idea. It's going to be a pretty insane map and one that'll be fun to play in deathmatch mode, I believe (once it's implemented)
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
68 posts
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