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CocoT announces Transloquake

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Postby CocoT » Mon Oct 08, 2007 2:38 pm

Koolio!!! :D How are you doing?
Thanks for the feedback! :wink:
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Postby jim » Tue Oct 09, 2007 3:08 pm

I like trees! The fireflies looked nice addition there too :)
zbang!
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Postby Up2nOgOoD[ROCK] » Tue Oct 09, 2007 10:32 pm

I must admit I don't play much sp/mods, but WOW this looks amazing! great work so far!
-up2
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Postby CocoT » Tue Oct 09, 2007 11:22 pm

Thanks guys! :)
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Postby Lardarse » Thu Oct 18, 2007 10:36 am

Where did you get the music in that video from?
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Postby CocoT » Wed Jul 02, 2008 8:49 pm

A screenie from an older map I've just finished building and lighting. Now all I need is to do some polish-up... :)
I'll release it for QExpo, if not before. I've restarted work on a couple of maps and begun a new one from scratch... I'll post more screenshots in the next couple of weeks :)

Image

Ladarse : (sorry for the super-delayed answer) - Quite frankly, I'm not too sure, somewhere on the mod archive. I'm not sure I'll still use it, particularly if I can't trace it back to its author...
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Postby CocoT » Mon Jul 07, 2008 5:22 am

I posted a little video of a "Speed Challenge"-type map I whipped up this afternoon. Not particularly detailed, but fun to play around in. Sorry for the average video quality, but I had some issues recording with DP, so I had to use my camera :(

http://uk.youtube.com/watch?v=nMGnW_audm4
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Postby CocoT » Mon Oct 27, 2008 2:59 am

Here is a sneak peek at a new map I'm working on for Transloquake: http://www.youtube.com/watch?v=6lVvq7kWdXY

There are obviously a few things I still need to work on (besides some texture alignment and lighting), most importantly key placements (many of which will be on platforms that will literally shoot from and towards all kinds of directions), but this gives you an idea. It's going to be a pretty insane map and one that'll be fun to play in deathmatch mode, I believe (once it's implemented) ;)
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