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RTX Quake II

Posted: Wed Mar 20, 2019 8:28 am
by toneddu2000

Re: RTX Quake II

Posted: Fri Mar 29, 2019 6:25 am
by revelator
:shock: woah...

Re: RTX Quake II

Posted: Mon Apr 01, 2019 8:20 am
by revelator
Have to say that id like to see a quake with some of this in it :)
Or any other old game we have the source code for, for that matter.
Allthough it looked a bit strange in places with so many details on some effects, compared to the relatively low res game environment.
If they had also spiffed up that part it would have been mindblowing to look at :)

Re: RTX Quake II

Posted: Mon Apr 01, 2019 9:40 am
by toneddu2000
I guess the first level it shows (I don't know if it's a custom level or one of the builtin ones) the light is great even beacuse the level style is quite minimalistic. In the entry level, instead, it gives me the idea of a "patchwork" lighting, where, as you said, low res environment is mixed with superb lighting effects. But, aniway..great work by Nvidia! :biggrin:

I'd like to see how Quake 1 would look like with that light.. :wink:
My idea would be to take FTE, completely undress it of all the quake stuff (mdl, server, palette, bsp, menu,) and leave a client-only barebone system that accepts only opengl 3.3+(or in this case DirectX 12) as renderer and make some tests, but it's far far away from my skills

Re: RTX Quake II

Posted: Sat Apr 13, 2019 4:52 pm
by revelator
Hmm if its using directx maybe mh's d3dquake ought to be a good candidate :)

Re: RTX Quake II

Posted: Sat Apr 13, 2019 5:29 pm
by toneddu2000
yeah, RTX uses DirectX 12