RAGE 2 isn't using in-house id Tech engine, Just Cause tech

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frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

RAGE 2 isn't using in-house id Tech engine, Just Cause tech

Post by frag.machine »

https://www.tweaktown.com/news/61977/ra ... index.html

Well, guess we can officially say that id is done for good.
It's like saying now Ferraris will use Chery or JAC engines. :(
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: RAGE 2 isn't using in-house id Tech engine, Just Cause t

Post by revelator »

Tbh idtech 6 was newer really to well suited for openworld games, it can do semi openworld but the maps might turn out to be truely huge in rage2 which would put some really nasty strain on your precious drive space. Just imagine the sizes those megatextures might end up with hehe.
Productivity is a state of mind.
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