Forum

Mod.io

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Mod.io

Postby ceriux » Mon May 21, 2018 10:58 pm

Moddb just put this out im not exactly sure what its for but someone here might find a use/understand it better than me.

http://www.moddb.com/news/introducing-modio
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Mod.io

Postby frag.machine » Tue May 22, 2018 11:43 am

From what I undestood from the comments, it's a souped up HTTP client library you can embed in your game to download curated content from ModDB CDN servers. Interesting, but nothing revolutionary.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2061
Joined: Sat Nov 25, 2006 1:49 pm

Re: Mod.io

Postby ceriux » Sat May 26, 2018 9:44 am

That's cool kind of like the quake injector?
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Mod.io

Postby frag.machine » Mon May 28, 2018 6:48 pm

ceriux wrote:That's cool kind of like the quake injector?


Not quite... Let's take an imaginary Quake example: suppose you created a Quake C mod that uses some new monster models and textures I created. Usually you'd pack those resources with your progs.dat into a .pak file, zip it with a readme.txt and upload the whole thing to ModDB. With Mod.IO support, once I upload my artwork to their CDN servers, your mod just "tells" to the Mod.IO client it depends on this model and that texture pack, and this client will download the latest version of my resources on demand. This can be useful if my models/textures are a WIP and I am updating it regularly, for example.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2061
Joined: Sat Nov 25, 2006 1:49 pm


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest