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Blood in OpenGL finally

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Blood in OpenGL finally

Postby revelator » Fri Nov 03, 2017 1:47 pm

Yes :) the guy that made the bloodcm eduke32 port of the original blood game has recreated the engine (in java of all things...) besides that it works rather ok but there are still a few bugs to hammer out.

But having to install JRE to play a game is just ewww, so i used an AOT compiler and made a (not completely but managable) standalone exe out of it.

https://sourceforge.net/projects/cbadva ... z/download

You need to own a copy of blood to use this.

Drop the files from the archive inside your blood dir, and you are ready to go :).

It also play's cryptic passage, but there are a few bugs you might notice with some textures going mirror like.
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Re: Blood in OpenGL finally

Postby revelator » Tue Nov 14, 2017 2:04 am

New version was posted yesterday so i made a new launcher, then one hour later there was yet another new version lol :lol:
Ill upload the new launcher tomorrow.
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