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moving
Posted: Fri Jul 22, 2016 12:58 am
by revelator
About to move to the countryside
i will probably not have any network connection for a short while, but i will be back.
Re: moving
Posted: Sat Jul 23, 2016 5:41 pm
by qbism
Good luck, hope you get a good ISP.
Re: moving
Posted: Tue Jul 26, 2016 9:14 pm
by revelator
trying to get my current isp with me
but lets see.
And thanks.
Re: moving
Posted: Sun Aug 14, 2016 3:22 pm
by revelator
Back again
took a lot less time than feared to get a new isp.
Re: moving
Posted: Wed Aug 17, 2016 6:34 pm
by Baker
Good luck
I think of you every time I think of threading --- because of the terrific work you did on the pthreads build
I also keep thinking about the fix you posted related to DirectInput (something about the COM handshake, if I recall). I really, really need to use that sometime with MinGW.
Re: moving
Posted: Sat Sep 24, 2016 10:17 pm
by revelator
Thanks Baker
im enjoying the quiet here on the countryside, my old flat was turning into a placeholder for a disco
.
Started updating my codeblocks based environment again, allthough i reverted to a more standard mingw64 build which no longer defaults to static linking, it does come with a new thread model that in time will replace the problematic posix thread emulation in winpthreads.
New gcc needs getting used to though since it now defaults to c++14 and uses SSE math by default, so older code WILL break unless the user either ports it or uses appropriate compiler switches to get around the new defaults.
Re: moving
Posted: Mon Sep 26, 2016 7:55 pm
by toneddu2000
revelator wrote:Thanks Baker
im enjoying the quiet here on the countryside, my old flat was turning into a placeholder for a disco
.
So envious right now! I love countryside too!
Unfortunately here in Italy, where there's a lot of nature, there's practically no internet
Hope you the best, man! I really liked your work on C::B
Re: moving
Posted: Tue Sep 27, 2016 6:02 pm
by Barnes
As I understand you. I have more than thirty years he lived in the city of 11 million. But for more than 5 years living in 40 kilometers away. Forest, nature, is simply charming)
Re: moving
Posted: Mon Nov 04, 2019 1:46 pm
by revelator
Been enjoying my little otium here in the countryside
With all the crap i went through over the last years, the peace and quiet are a godsend
Even started doing a little work again
though im far from the times i pushed in years past.
My codeblocks environment unfortunatly got so big over the years that it would be impossible to upload (more than 350 GB of tools and libraries ouch). But if anyone want to try it out i can possibly set up an ftp server where you can get it, it might take days to download though...
Has working blender ogre irrlicht and cegui so its ready for some prime time game making
Also has pretty much any image library out there and pretty much all audio libraries as well.
Also has ffmpeg with any codec you can think of, even the obscure a52 and schroedinger codecs.
Python with pretty much any tool you can imagine, the package builder now uses meson for most
tools that rely on glib or gtk.
Also in contrast to the standard one from Msys2 my environment can do PDF using miktex and autotools.
One gripe is expat which in the newer versions bitch about me using SGML for docbook. Im not going to change it since it works with miktex, so i had to hack the expat build a little.