moving
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Re: moving
trying to get my current isp with me
but lets see.
And thanks.
And thanks.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: moving
Back again
took a lot less time than feared to get a new isp.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: moving
Good luck 
I think of you every time I think of threading --- because of the terrific work you did on the pthreads build
I also keep thinking about the fix you posted related to DirectInput (something about the COM handshake, if I recall). I really, really need to use that sometime with MinGW.
I think of you every time I think of threading --- because of the terrific work you did on the pthreads build
I also keep thinking about the fix you posted related to DirectInput (something about the COM handshake, if I recall). I really, really need to use that sometime with MinGW.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: moving
Thanks Baker
im enjoying the quiet here on the countryside, my old flat was turning into a placeholder for a disco
.
Started updating my codeblocks based environment again, allthough i reverted to a more standard mingw64 build which no longer defaults to static linking, it does come with a new thread model that in time will replace the problematic posix thread emulation in winpthreads.
New gcc needs getting used to though since it now defaults to c++14 and uses SSE math by default, so older code WILL break unless the user either ports it or uses appropriate compiler switches to get around the new defaults.
Started updating my codeblocks based environment again, allthough i reverted to a more standard mingw64 build which no longer defaults to static linking, it does come with a new thread model that in time will replace the problematic posix thread emulation in winpthreads.
New gcc needs getting used to though since it now defaults to c++14 and uses SSE math by default, so older code WILL break unless the user either ports it or uses appropriate compiler switches to get around the new defaults.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: moving
So envious right now! I love countryside too!revelator wrote:Thanks Bakerim enjoying the quiet here on the countryside, my old flat was turning into a placeholder for a disco
.
Unfortunately here in Italy, where there's a lot of nature, there's practically no internet
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: moving
As I understand you. I have more than thirty years he lived in the city of 11 million. But for more than 5 years living in 40 kilometers away. Forest, nature, is simply charming)
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
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