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Re: Quake "champions"

Posted: Mon May 15, 2017 4:08 pm
by Spirit
toneddu2000 wrote: Instead, they do this, (...)
Dude.

http://valvesoftware.com/games/quake

What makes you think valve.software is a domain owned by Valve?

Re: Quake "champions"

Posted: Tue May 16, 2017 4:14 am
by Dr. Shadowborg
revelator wrote: To me this all smells like NSA has had a rather large finger in regards to MS writing holes they can exploit, atm it seems atleast only XP and older OS'es are hit, but i would bet a million dollars against them if they think it wont affect newer versions of windows in the future, especially with the money involved.
Given how much their arseholes puckered over this latest malware, which caused them to release a patch for XP and their overt attempts at distancing of themselves from the NSA, it really wouldn't surprise me at all to find out that they were actually working hand-in-hand all this time. :mad: The XP patch is probably some sort of attempt to avoid any potential legal liability, without actually admitting to having any. (Since some of these malware hits could actually cause people to die and all...:( )

Re: Quake "champions"

Posted: Tue May 16, 2017 6:26 am
by revelator
That is a legitimate concern since the latest attack has wreaked havoc with european hospital systems meaning a lot of people might well (die) as an effect of this.
Besides that spot on, i been having the same thoughts.

Re: Quake "champions"

Posted: Wed May 17, 2017 4:41 pm
by Baker
Wannadecryptor spread through port 445. You aren't supposed to have open ports facing the internet if you are business.

It won't end until businesses end up fined for poor security.

No business should have ports available to the internet. And they do it all the time, and people's credit card numbers, bank info, passwords, identifications get stolen ... but it is buried on page 8 of news.

People in Florida liked to feed the alligators, but it made alligators seek out people.

It stopped when they made feeding alligators a crime with 60 days jail and a $5000 fine for repeat offenders.

Fine some of these businesses or put some people in jail and they'll stop having sloppy security practices.

Re: Quake "champions"

Posted: Wed May 17, 2017 11:12 pm
by frag.machine
Baker wrote:Wannadecryptor spread through port 445. You aren't supposed to have open ports facing the internet if you are business.

It won't end until businesses end up fined for poor security.

No business should have ports available to the internet. And they do it all the time, and people's credit card numbers, bank info, passwords, identifications get stolen ... but it is buried on page 8 of news.

People in Florida liked to feed the alligators, but it made alligators seek out people.

It stopped when they made feeding alligators a crime with 60 days jail and a $5000 fine for repeat offenders.

Fine some of these businesses or put some people in jail and they'll stop having sloppy security practices.
Problem is, you can blame Microsoft partially for this. Their insistence on making "everything easy" for any dumb/lazy user to set up a Windows machine (specially servers) led them to dangerous defaults regarding configurations, specially exposed services and ports for the outer world. It required they feel the heat for some very nasty exploits (slammer anyone ?) to change, but unfortunately XP and 2003 Server still had some very insecure defaults.

Back on topic: some gameplay from the closed beta. I had my dose of Quake 3 already, I'll probably will pass. #NotMyQuake

Re: Quake "champions"

Posted: Thu May 18, 2017 6:49 am
by toneddu2000
Spirit wrote:
toneddu2000 wrote: Instead, they do this, (...)
Dude.

http://valvesoftware.com/games/quake

What makes you think valve.software is a domain owned by Valve?
Yeah, you're right, I always thought it was a second domain from Valve but I never paid attention to the .software part, well.. never mind! But the hints about the trilogy you'll find them on original site too!

Re: Quake "champions"

Posted: Fri May 19, 2017 10:33 pm
by Dr. Shadowborg
frag.machine wrote: Problem is, you can blame Microsoft partially for this. Their insistence on making "everything easy" for any dumb/lazy user to set up a Windows machine (specially servers) led them to dangerous defaults regarding configurations, specially exposed services and ports for the outer world. It required they feel the heat for some very nasty exploits (slammer anyone ?) to change, but unfortunately XP and 2003 Server still had some very insecure defaults.
Try 90-100% to blame.

https://www.theregister.co.uk/2017/05/1 ... flaws_too/

They had a heads up from (probably NSA) and fixes since February. And they sat on them.

Man, I KNEW it. MS needs a seriously badass apocalyptic grade ass kicking. :mad:

And then theres this:
https://www.theregister.co.uk/2017/05/1 ... lame_game/

Worse, this crap may not be over yet:

https://www.theregister.co.uk/2017/05/1 ... rs_return/

Re: Quake "champions"

Posted: Fri May 19, 2017 11:49 pm
by Baker
Microsoft released a patch for the SMB vulnerability back in March. Those with the patch installed were immune. Russia and China got hit hard because they use pirated copies of Windows that don't get patches.

https://support.microsoft.com/en-us/hel ... 008-r2-sp1

I'm not fond of Microsoft. I make sure my code works with non-Microsoft compilers and on multiple platforms. And when Windows 10 was announced for "free" --- I knew that if you aren't paying for something then "You are the product." and knew it would loaded with Microsoft adware and spyware.

Despite not liking Microsoft, they did patch that vulnerability a couple of months ago.

Re: Quake "champions"

Posted: Sat May 20, 2017 7:36 am
by toneddu2000
Duel Mode
Still not 100% convinced about gameplay, but graphics effects on ground (like flames or "tech puzzle lines") are quite cool

Re: Quake "champions"

Posted: Wed Jun 21, 2017 4:13 pm
by Madfox
I have not the slightest idea what it is on the next windows platforms,
but I´m glad I´ve got Quake running on WinXp.
It might be an older edition, but from what I have heard all later editions are more backswitched in order to make the comfortabillity of the user more efficïent.

On the other hand, me as a fan of older games has to redraw, because of the lack of compatibillity of these newer editions.
So, if I want to play Bioshock3 for example, I need my system to upgrade for Windows7.
But as a fanatic Quake player it is undone to get a dos version working on these platforms.

Finally The "Chasm the Rift" in my download, and I need to use Dosbox to get grip on it.
What has become of this news agency?

:wink:

Re: Quake "champions"

Posted: Mon Jun 11, 2018 5:40 pm
by toneddu2000
Well, it seems that Quake Champions is getting lowest score in Id games history, at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented :shock:

Re: Quake "champions"

Posted: Mon Jun 11, 2018 8:57 pm
by Dr. Shadowborg
toneddu2000 wrote:Well, it seems that Quake Champions is getting lowest score in Id games history, at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented :shock:
Ouch. Well, Doom Eternal is coming soon enough, so maybe this was just a one hit miss for them. No bots for singleplayer would be a dealbreaker for me.

Re: Quake "champions"

Posted: Mon Jun 11, 2018 9:03 pm
by toneddu2000
Doom Eternal is coming soon enough, so maybe this was just a one hit miss for them.
sure, but Id seems not Id anymore to me.. but, yeah, I think it would be a lot of fun anyway. As much I had fun play 2016 DOOM, I'll sure have fun play Eternal, but it doesn't feel "genuine Id product" at all.. but probably it's just my opinion

Re: Quake "champions"

Posted: Tue Jun 12, 2018 12:46 am
by frag.machine
toneddu2000 wrote:Well, it seems that Quake Champions is getting lowest score in Id games history, at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented :shock:
Makes sense since it's based on DOOM 2016 codebase. The network part of this engine wasn't exactly... good. Not a deal breaker for sp DOOM but unforgivable in a multiplayer focused game.

Re: Quake "champions"

Posted: Tue Jun 12, 2018 8:45 am
by toneddu2000
frag.machine wrote: Makes sense since it's based on DOOM 2016 codebase. The network part of this engine wasn't exactly... good. Not a deal breaker for sp DOOM but unforgivable in a multiplayer focused game.
Agree