Quake "champions"

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mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Quake "champions"

Post by mh »

Madfox wrote:...but from what I have heard all later editions are more backswitched in order to make the comfortabillity of the user more efficïent.
That's what they said about XP back in 2001 too.
frag.machine wrote:Makes sense since it's based on DOOM 2016 codebase.
It's not.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Quake "champions"

Post by frag.machine »

mh wrote:
frag.machine wrote:Makes sense since it's based on DOOM 2016 codebase.
It's not.
What. In. The. Hell. :confused: Quake Champions is using in a console engine ? Did I read it right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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