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let's make quake

Postby leileilol » Wed Dec 13, 2006 7:26 pm

first we'll need a svn to poop on

second we'll need to whip sajt to poop a md3>mdl converter (i would whip frikac but quaided won't be done until quaid dies)

third we need less lazy and some motivation somehow
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Postby Entar » Wed Dec 13, 2006 7:41 pm

Echon can supply an SVN repository, and even a website for it, if we want one. www.quakedev.com
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Postby leileilol » Wed Dec 13, 2006 7:44 pm

if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4

hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.

I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue.
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Postby frag.machine » Thu Dec 14, 2006 12:55 am

CheapAlert wrote:if you've seen this post you'll notice i've started retexturing the dm levels with Free (NOT FREEWARE OR PUBLIC DOMAIN, I mean Free Software) textures from OpenQuartz and OpenArena starting with DM4

hopefully retexturing all the dm levels will give a good base to start replicating the rest of the textures with.

I prefer not to base a wad on any retexturing project since licenses and risk of deriving from id's original artwork and trademarks is an iffy issue.


What's exactly the goal ? To make something similar to Open Arena ? Or to make an entire new game based in the original Quake concept that was scrapped during the development ? The last one would be something very cool, although there's always the risk of a C&D letter...
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby scar3crow » Thu Dec 14, 2006 1:45 am

in the case of the latter, we would check before hand on such... and could probably get their blessing.

i think as long as you deal with individuals and not corporations, all you need to do is convey your passion, integrity and talent. companies dont want others to gain recognition where they could have, but artists dont want to see their designs butchered.
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Postby leileilol » Tue Dec 19, 2006 6:12 am

workin on conchars now
Image
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Postby HeadThump » Tue Dec 19, 2006 9:24 pm

Good job Cheaps,

That message is working on me already, I feel the guilt trip, and I try to answer back with a few snively, 'but . . . but . . . I have to go to work.'
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Postby frag.machine » Tue Dec 19, 2006 10:09 pm

Hey Cheap, I guess would be cool to have a complete list of resources to be replaced and who is working in what, don't you think ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Sat Dec 23, 2006 8:14 am

i wish

we don't even have an svn yet
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Postby Entar » Thu Dec 28, 2006 5:56 pm

like I said, ask Echon.
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Postby Echon » Wed Jan 03, 2007 7:27 pm

hi

I can host SVN for you. Message me on AIM or IRC.
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Postby leileilol » Tue Jan 23, 2007 1:42 am

i got svn now (NOT ICCULUS OR ECHON LOL) but nothing is on it right now!

i'm also thinking of expanding this to cover Hexenworld!
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Postby Entar » Tue Jan 23, 2007 5:27 am

http://entar.quakedev.com/misc-files/grenade.mdl
Yay, here's my first non-skinned tiny contribution. Saves you about a minute of work, and gives me a smidgen of modeling practice. woot.
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Postby leileilol » Wed Jan 24, 2007 5:28 am

well that's terribly useful.
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Postby frag.machine » Mon Jan 29, 2007 3:56 am

Hope this one is a bit more useful...

perforator viewmodel (w/o skin and w/o correct perspective):
Image
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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