SuperQot

Discuss anything not covered by any of the other categories.
Post Reply
Max_Salivan
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

SuperQot

Post by Max_Salivan »

http://superhotgame.com/SUPERQOT/

https://www.youtube.com/watch?v=ciBgg-Fuf0o

Good parody on superhot game.
On Darkplaces engine.
Sorry for my english :)
jitspoe
Posts: 217
Joined: Mon Jan 17, 2005 5:27 am

Re: SuperQot

Post by jitspoe »

Interesting -- haven't actually tried superhot, but this concept feels a little strange in Quake. Quake isn't exactly a game where you ever stand still...
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: SuperQot

Post by mankrip »

Quite a cool way to toggle slow motion, trading maneuverability for reflex.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
Jay Dolan
Posts: 59
Joined: Tue Jan 22, 2008 7:16 pm
Location: Naples, FL
Contact:

Re: SuperQot

Post by Jay Dolan »

You'd have to refactor the hit-scan weapons (shottys, shaft?) to use projectiles in order for this to be fun / challenging imo. Still, a clever little parody and it does look fun / cool.
Post Reply