SuperDuper Quake 3.1

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hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
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SuperDuper Quake 3.1

Post by hondobondo »

new version
i tried to remove the redundant weapons (most), cleaned up the code, organized the weapon arrangement, took out a few of the less interesting monsters, and added a couple of go-kart maps (bondo67, bondo69, bondo87, and bondo90)
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xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
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Re: SuperDuper Quake 3.1

Post by xaGe »

Qool new version. Haven't seen you post in a while.

Some of the monsters are the mulicolored no model diamonds in DP.

Image

That diamond seems like it has a shotgun and LOL's like Homer.
hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
Contact:

Re: SuperDuper Quake 3.1

Post by hondobondo »

xaGe wrote:Qool new version. Haven't seen you post in a while.

Some of the monsters are the mulicolored no model diamonds in DP.

Image

That diamond seems like it has a shotgun and LOL's like Homer.
aw feck

thanks

let me know if theyre any others
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