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SuperDuper Quake 3.1

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SuperDuper Quake 3.1

Postby hondobondo » Tue Dec 23, 2014 6:39 am

new version
i tried to remove the redundant weapons (most), cleaned up the code, organized the weapon arrangement, took out a few of the less interesting monsters, and added a couple of go-kart maps (bondo67, bondo69, bondo87, and bondo90)
Image
hondobondo
 
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Re: SuperDuper Quake 3.1

Postby xaGe » Tue Dec 23, 2014 8:36 am

Qool new version. Haven't seen you post in a while.

Some of the monsters are the mulicolored no model diamonds in DP.

Image

That diamond seems like it has a shotgun and LOL's like Homer.
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xaGe
 
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Re: SuperDuper Quake 3.1

Postby hondobondo » Tue Dec 23, 2014 4:19 pm

xaGe wrote:Qool new version. Haven't seen you post in a while.

Some of the monsters are the mulicolored no model diamonds in DP.

Image

That diamond seems like it has a shotgun and LOL's like Homer.


aw feck

thanks

let me know if theyre any others
hondobondo
 
Posts: 207
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