I'm making a multiplayer commercial game with FTE and I need to test my csqc code with many players simultaneously on my local machine (Windows 7 64 bit with FTE version 4801) so I tried informations about how to start a dedicated server for FTE but with no luck everywhere.
************ FIRST ATTEMPT - SCRATCH GAME *****************
I created a simple manifest file with:
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game Game
name "FTE Simple"
basegame data
disablehomedir 1
I'm pretty sure that it ignores my fmf manifest file because I wrote
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game Game
************ SECOND ATTEMPT - QUAKE GAME WITH BATCH FILE *****************
Instead of launching a dedicated server with a custom game from scratch, I tried to launch a fte dedicated server with normal quake dir.
So I launched a batch file with:
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fteqwsv.exe +map e1m1 -dedicated 8 -ip 127.0.0.1
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======== Quake Initialized ========
Unrecognised model format 0x50534449 (IDSP)
Unrecognised model format 0x50534449 (IDSP)
Unable to load progs/s_bubble.spr
Unable to load progs/s_explod.spr
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connect 127.0.0.1
************ THIRD ATTEMPT - QUAKE GAME WITHOUT BATCH FILE *****************
I then launched fteqwsv.exe directly (without .bat file). Server console says again:
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======== Quake Initialized ========
Loaded progs progs.dat
Server spawned.
Unrecognised model format 0x50534449 (IDSP)
Unrecognised model format 0x50534449 (IDSP)
Unable to load progs/s_bubble.spr
Unable to load progs/s_explod.spr
]
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name foo
connect 127.0.0.1
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SZ_GetSpace: overflow (32760+9 bytes of 32768)
WARNING: datagram overflowed for foo
SZ_GetSpace: overflow (32766+9 bytes of 32768)
SZ_GetSpace: overflow (32760+9 bytes of 32768)
WARNING: datagram overflowed for foo
SZ_GetSpace: overflow (32760+9 bytes of 32768)
SZ_GetSpace: overflow (32760+9 bytes of 32768)
WARNING: datagram overflowed for foo
SZ_GetSpace: overflow (32764+9 bytes of 32768)
WARNING: datagram overflowed for foo
SZ_GetSpace: overflow (32760+9 bytes of 32768)
WARNING: datagram overflowed for foo
SZ_GetSpace: overflow (32760+9 bytes of 32768)
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name bar
connect 127.0.0.1
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Server is full (1 of 1 players)
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WARNING: datagram overflowed for foo
start:127.0.0.1:58961:reconnect
foo left the game with 0 frags
Client "foo" removed
client bar connected
bar entered the game
SZ_GetSpace: overflow (32764+9 bytes of 32768)
WARNING: datagram overflowed for bar
SZ_GetSpace: overflow (32763+9 bytes of 32768)
WARNING: datagram overflowed for bar
Thanks in advance, this is a vital step for my game development, so any help will be REALLY appreciated!