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Re: RaQdoll

Postby Error » Sun Aug 31, 2014 4:32 pm

that's in slowmo. it actually falls in realtime.
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Re: RaQdoll

Postby toneddu2000 » Sun Aug 31, 2014 4:36 pm

yeah I noticed, but does it seem that the slowmo one (only the last one is in slowmo - or am I wrong?) bounces a little more than the others?
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Re: RaQdoll

Postby Error » Sun Aug 31, 2014 5:07 pm

it doesn't bounce more. it just bounces slow enough to see it.

I recorded those videos with Darkplaces and the framerate is all wonky. So I slowed it down to see it more.
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Re: RaQdoll

Postby toneddu2000 » Sun Aug 31, 2014 5:11 pm

ah ok. Incredible stuff anyway!
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Re: RaQdoll

Postby Cobalt » Thu Nov 13, 2014 8:39 pm

Was this done with DP ? Anyplace to look to see how it was done?
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Re: RaQdoll

Postby xaGe » Sat Nov 15, 2014 10:21 pm

I know he uses or had used the dp engine, but pretty sure the mod runs without engine specific extensions.

Cobalt wrote:Was this done with DP ? Anyplace to look to see how it was done?
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Re: RaQdoll

Postby Error » Wed Dec 10, 2014 9:41 am

The mod runs without any engine mods. I'll try to get the mod posted soon. I currently only have internet at work.

It's actually quite simple, spawn the body, 2 arms and 2 legs. Spawn 4 bouncing entities where the arms and legs are. Have the arms and legs change angles toward the bouncing entities. Like I said, it's really easy and quite a convincing effect.
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Re: RaQdoll

Postby mankrip » Sat Dec 13, 2014 2:15 pm

Error wrote:I currently only have internet at work.

Me too. This helps me to stay productive.

Error wrote:Spawn 4 bouncing entities where the arms and legs are. Have the arms and legs change angles toward the bouncing entities.

That's brilliant. But have you done something to prevent the bouncing entities from going too far away from the body? I imagine this method could have problems if the bouncing entities goes to places where the members shouldn't reach.
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Re: RaQdoll

Postby Cobalt » Wed Dec 24, 2014 4:57 am

Oh at first I thought this was something like sagdoll, which needs ODE physics. But I guess you use a player,.mdl thats just a chest/torso and 4 other ents as the ligaments? So while you dont use special eng stuff, I suppose its a new player.mdl or seperate models for the ligaments?

Error wrote:The mod runs without any engine mods. I'll try to get the mod posted soon. I currently only have internet at work.

It's actually quite simple, spawn the body, 2 arms and 2 legs. Spawn 4 bouncing entities where the arms and legs are. Have the arms and legs change angles toward the bouncing entities. Like I said, it's really easy and quite a convincing effect.
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Re: RaQdoll

Postby frag.machine » Wed Dec 24, 2014 6:32 pm

Cobalt wrote:Oh at first I thought this was something like sagdoll, which needs ODE physics.


Huh ? Are you sure ? From what I remember, sagdoll never required engine support.
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Re: RaQdoll

Postby Cobalt » Wed Dec 24, 2014 7:56 pm

Theres a few ones like this, Ragdoll, Sagdoll and such so I get confused. I am prettysure one needs the ODE not sure which one. I have not been able to get ODE working at all in DP, so am stuck.

But I am curious if this one can handle being on stairs? Are just the arms and legs jointed? Im wondering if the head and torso can be jointed as well without much modification..

frag.machine wrote:
Cobalt wrote:Oh at first I thought this was something like sagdoll, which needs ODE physics.


Huh ? Are you sure ? From what I remember, sagdoll never required engine support.
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Re: RaQdoll

Postby toneddu2000 » Thu Dec 25, 2014 7:56 am

Maybe you've been confused with this / this
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Re: RaQdoll

Postby Eukos » Fri Dec 26, 2014 2:54 pm

Yeah, Sagdoll even works in DOSQuake.
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Re: RaQdoll

Postby Cobalt » Mon Jan 05, 2015 7:42 pm

Yea I think thats part of my confusion. Im using DP so I am not sure what one is best to impliment. Apparently it means also new models for the player.mdl and I am still using the old player.mdl because there are alot of resources for it like the swim model etc...I guess I could use the new models only when the player dies..? Im guessing these systems dont use the ragdoll as part of the regular animations, well not yet anyway.

toneddu2000 wrote:Maybe you've been confused with this / this
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Re: RaQdoll

Postby toneddu2000 » Mon Jan 05, 2015 10:16 pm

If you're using DP you've to stick to Error's multiple mdls system. Only FTE supports ragdoll today. I asked LordHavoc some time ago if he'd like to implement Spike's doll system but he never replied. If I should become more profienct a pure C code, maybe I'll try to implement it myself one day
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