Re: Doom 4 trailer?
Posted: Sat Jun 13, 2015 10:18 pm
Apparently, now People can fly is Epic Games Poland ...yuck!
Tipical big companies strategy...
Tipical big companies strategy...
It seems to me more like an armor, but I could be wrongfrag.machine wrote:The player uses some kind of robotic armor (wtf?), Halo-style. :/
The QTE-like pause to switch weapons is clearly a concession to consoles. Let's face it: they are, again, making a game primarily for consoles, PC is just a bonus. Period.toneddu2000 wrote: Not so cool things:
- Time slowdown when weapon switch - yuck! Fortunately I heard it's an option
- Some weapon, like the machinegun doesn't seem to have a true "personality"
The fatalities will be optional according an interview post presentation.toneddu2000 wrote: Things I didn't like
- Melee cut scenes.. really? Where's the option to disable them, please?
- Again claustrophobic environments? But wasn't Doom2 set on Earth? I'd have preferred this environment, but, of course it's just my point of view
Unfortunately, as I said: Bethesda is more interested in bringing the console audience to the franchise. If this means butcher the original canon and gameplay, they are willing to do it, screw the rest.toneddu2000 wrote: [*]Something odd I can define.. it's like I was viewing a console game rather than a modern version of all fps games father.. but maybe it's just an impression or maybe this is due to Bethesda having swallowed up one of the greatest gaming company ever..
This, and the fact you don't see almost nothing that actually associates the game theme to Hell actually (maybe trying to avoid the polemic the original game brought back in the nineties). Most of the time it's generic zombie shooter #37 with the occasional pentagram here and there.toneddu2000 wrote:
[*]Thing that really left me astonished: monsters don't seem scary at all! Imps (or whatever are they) seem puppets respect of Doom3 ones or even original Doom ones! Revenants, with that stupid jetpack, seem flying baloons that dismember humans..ooh, so scary! The Mancubus.. bleah.. better Doom3 one! Big monster at the end of second gameplay video ..a chihuahua it's scarier!
[*]Monsters sounds don't convince me AT ALL (but, again, they have 1 year to balance things)[/list]
I really don't want to start a debate on a videogame (let's dibate about serious things) but I don't think Doom / Doom 2 had ironic atmosphere. I always preferred them to Duke Nukem (even consider duke a milestone in game history and really fun to play)because the sense of oppression and "no-irony-at-all" was dense in every level. Apart from eastern eggs, that made the tension lower a bit, every second spent in those corridors was a mix of adrenaline and fear/sadness (maybe thanks to omg soundtrack). Same story for Quake. But in Doom I always had the perceftion to be alone out there and every angle could have been the last deathly one.frag.machine wrote:Actually, IMHO the secret sauce to a perfect DOOM remake is just imagine it as a Sam Raimi movie. DOOM is nothing more than Evil Dead in space: it cannot take itself seriously.
Then I suggest you to watch the first Evil Dead (nor the remake or Evil Dead 2, the very first version) to understand what I meant. It's an over-the-top terror movie without any intention to be funny or ironic (although I agree it borders the ridiculous sometimes). Both DOOM and Quake were strongly influenced by this series BTW (IIRC the player pain sounds in QTEST1 were actually from Ash's grunts).toneddu2000 wrote:I really don't want to start a debate on a videogame (let's dibate about serious things) but I don't think Doom / Doom 2 had ironic atmosphere. I always preferred them to Duke Nukem (even consider duke a milestone in game history and really fun to play)because the sense of oppression and "no-irony-at-all" was dense in every level. Apart from eastern eggs, that made the tension lower a bit, every second spent in those corridors was a mix of adrenaline and fear/sadness (maybe thanks to omg soundtrack). Same story for Quake. But in Doom I always had the perceftion to be alone out there and every angle could have been the last deathly one.frag.machine wrote:Actually, IMHO the secret sauce to a perfect DOOM remake is just imagine it as a Sam Raimi movie. DOOM is nothing more than Evil Dead in space: it cannot take itself seriously.
Am I a psycho, am I?
Didn't know that! Cool!IIRC the player pain sounds in were actually from Ash's grunts
Well, I am definately not a RTS guy, but, in front of homeworld, hands up! It seems that they preserved original gameplay but with flaming hot graphics / fx now!P.s toneddu what do you think about homeworld then ?