Darkplaces Engine at 1080p on Raspberry PI !!

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toneddu2000
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Darkplaces Engine at 1080p on Raspberry PI !!

Post by toneddu2000 »

Supercool, in my opinion! But I would like to hear yours, of opinions! :D
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motorsep
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by motorsep »

I wonder if there is a viable market for Raspberry PI. They sure must be lacking 3D games, so DP could be a good platform to make such games for PI gamers :)
leileilol
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by leileilol »

The only real problem with Pi is the disproportionately weak CPU (roughly P2 300 I hear), but that's by design to keep the cost down to reasonable hobbyist levels.


Is there a Pi emulator btw? Would be useful for Pi-less development....
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toneddu2000
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by toneddu2000 »

Is there a Pi emulator btw? Would be useful for Pi-less development....
yep
Meadow Fun!! - my first commercial game, made with FTEQW game engine
leileilol
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by leileilol »

there's no GLES i take it.... but devving a game to take less than 200mb?

Image
Last edited by leileilol on Tue Jun 24, 2014 12:20 am, edited 1 time in total.
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toneddu2000
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by toneddu2000 »

:D
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qbism
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by qbism »

200mb? Whatcha gonna do with the other 184mb??
leileilol
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Re: Darkplaces Engine at 1080p on Raspberry PI !!

Post by leileilol »

Restricting to PCX textures can go a long way for storage and loading times (crushed PNGs are loading torture) and Pi doesn't look like a device that would support S3TC anyway. I believe even Darkplaces supports PCX files.

and I don't mean for paletted texture support, but loading indexed data and 24/32'ing them could help loading. This is a slow processor and 6thgen console-esque compromises should be taken in mind for it. Don't expect Xonotic working overnight , it can barely handle Q3A.
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