Darkplaces Engine at 1080p on Raspberry PI !!
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Darkplaces Engine at 1080p on Raspberry PI !!
Supercool, in my opinion! But I would like to hear yours, of opinions! 
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Darkplaces Engine at 1080p on Raspberry PI !!
I wonder if there is a viable market for Raspberry PI. They sure must be lacking 3D games, so DP could be a good platform to make such games for PI gamers 
- motorsep
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Re: Darkplaces Engine at 1080p on Raspberry PI !!
The only real problem with Pi is the disproportionately weak CPU (roughly P2 300 I hear), but that's by design to keep the cost down to reasonable hobbyist levels.
Is there a Pi emulator btw? Would be useful for Pi-less development....
Is there a Pi emulator btw? Would be useful for Pi-less development....
i should not be here
- leileilol
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Re: Darkplaces Engine at 1080p on Raspberry PI !!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: Darkplaces Engine at 1080p on Raspberry PI !!
there's no GLES i take it.... but devving a game to take less than 200mb?


Last edited by leileilol on Tue Jun 24, 2014 12:20 am, edited 1 time in total.
i should not be here
- leileilol
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Re: Darkplaces Engine at 1080p on Raspberry PI !!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: Darkplaces Engine at 1080p on Raspberry PI !!
200mb? Whatcha gonna do with the other 184mb??
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qbism - Posts: 1236
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Re: Darkplaces Engine at 1080p on Raspberry PI !!
Restricting to PCX textures can go a long way for storage and loading times (crushed PNGs are loading torture) and Pi doesn't look like a device that would support S3TC anyway. I believe even Darkplaces supports PCX files.
and I don't mean for paletted texture support, but loading indexed data and 24/32'ing them could help loading. This is a slow processor and 6thgen console-esque compromises should be taken in mind for it. Don't expect Xonotic working overnight , it can barely handle Q3A.
and I don't mean for paletted texture support, but loading indexed data and 24/32'ing them could help loading. This is a slow processor and 6thgen console-esque compromises should be taken in mind for it. Don't expect Xonotic working overnight , it can barely handle Q3A.
i should not be here
- leileilol
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