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Gamedev temptations

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Re: Gamedev temptations

Postby leileilol » Wed Apr 09, 2014 2:37 pm

though in the case for my projects, the goal of compatibility would also mean keeping the same formats where possible
i should not be here
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Re: Gamedev temptations

Postby jitspoe » Wed Apr 09, 2014 3:12 pm

leileilol: Perhaps you should be tempted to write new blender exporters. :)

I haven't used much, but the blender exporters always seem to be buggy... though usually it's some minor tweak to fix (I think the HL2 exporter was using an incorrect identity matrix or something somewhere -- swapping a 1 and a 0 fixed it).
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