Gamedev temptations

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leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Gamedev temptations

Post by leileilol »

though in the case for my projects, the goal of compatibility would also mean keeping the same formats where possible
i should not be here
jitspoe
Posts: 217
Joined: Mon Jan 17, 2005 5:27 am

Re: Gamedev temptations

Post by jitspoe »

leileilol: Perhaps you should be tempted to write new blender exporters. :)

I haven't used much, but the blender exporters always seem to be buggy... though usually it's some minor tweak to fix (I think the HL2 exporter was using an incorrect identity matrix or something somewhere -- swapping a 1 and a 0 fixed it).
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