Darkplaces not saving/loading cfgs?
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Darkplaces not saving/loading cfgs?
Hey so iv been having problems with darkplaces not loading or saving cfg files. i set gl_texture mode to nearest, changed my controls in options, and used saveconfig in the console. yet everytime i load up a game/mod its set back to default. iv also noticed that water transparency doesnt work...
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: Darkplaces not saving/loading cfgs?
Some cvars aren't persisted on config.cfg; I'd suggest you to use autoexec.cfg to force them on engine startup.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: Darkplaces not saving/loading cfgs?
ceriux wrote:Hey so iv been having problems with darkplaces not loading or saving cfg files. i set gl_texture mode to nearest, changed my controls in options, and used saveconfig in the console. yet everytime i load up a game/mod its set back to default. iv also noticed that water transparency doesnt work...
check "my documents/mygames/darkplaces" i also have the same problem :/
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Darkplaces not saving/loading cfgs?
that location didnt exsist but i moved my main installation there. ill have to try the autoexe.cfg (my binds dont stay in the options menu., but do when playing regularly.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: Darkplaces not saving/loading cfgs?
seta varname $varname
should cause the engine to save that cvar by default (and will save it next time around too)
should cause the engine to save that cvar by default (and will save it next time around too)
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: Darkplaces not saving/loading cfgs?
Spike wrote:seta varname $varname
should cause the engine to save that cvar by default (and will save it next time around too)
spike id be using fte except i cant find any csqc documentation or a csqc scratch progs for fte that doesnt give me an out of date warning. -.-
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: Darkplaces not saving/loading cfgs?
@ceriux:
[offtopic]
in a recent enough build of fte, use this command at the console:
pr_dumpplatform -Tcs
that'll generate a defs.qc-equivelent for csqc with all the builtins and fields and stuff that supported by fte
you can include it before any other csqc-from-scratch code and fix that up to match this generated file.
[/offtopic]
[offtopic]
in a recent enough build of fte, use this command at the console:
pr_dumpplatform -Tcs
that'll generate a defs.qc-equivelent for csqc with all the builtins and fields and stuff that supported by fte
you can include it before any other csqc-from-scratch code and fix that up to match this generated file.
[/offtopic]
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: Darkplaces not saving/loading cfgs?
thanks ill check into that!
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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