Version 0.85.9 of QuakeSpasm is released:
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ChangeLog:
* fixes for several undefined behaviors in C code (gcc-4.8 support.)
* implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. enabled by default.
* adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.
* toned down warning messages from PF_VarString() a bit.
* fixed fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)
* fixes/cleanups in chat mode handling. client no longer gets stuck in chat mode upon disconnect.
* mouse grab/key_dest fixes and key cleanups.
* the "speedkey" now acts as "slowkey" when "always run" is on.
* support for demo recording after connection to server. (thanks to Baker for a patch)
* corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.
* changed lightmaps to GL_RGBA instead of GL_RGB.
* better parse for opengl extensions list (from quakeforge.)
* vsync saving/loading fixes.
* fixed pointfile loading.
* multiple cleanups in gl_vidsdl.c.
* Opus music decoding support (as an optional patch only.)
* several other minor fixes/cleanups.
QuakeSpasm 0.85.9
Re: QuakeSpasm 0.85.9
Your "hor+" calculations are incorrect; see http://forums.inside3d.com/viewtopic.ph ... 296#p50296
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for