QuakeSpasm 0.85.9

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szo
Posts: 132
Joined: Mon Dec 06, 2010 4:42 pm

QuakeSpasm 0.85.9

Post by szo »

Version 0.85.9 of QuakeSpasm is released:

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ChangeLog:
* fixes for several undefined behaviors in C code (gcc-4.8 support.)
* implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. enabled by default.
* adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.
* toned down warning messages from PF_VarString() a bit.
* fixed fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)
* fixes/cleanups in chat mode handling. client no longer gets stuck in chat mode upon disconnect.
* mouse grab/key_dest fixes and key cleanups.
* the "speedkey" now acts as "slowkey" when "always run" is on.
* support for demo recording after connection to server. (thanks to Baker for a patch)
* corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.
* changed lightmaps to GL_RGBA instead of GL_RGB.
* better parse for opengl extensions list (from quakeforge.)
* vsync saving/loading fixes.
* fixed pointfile loading.
* multiple cleanups in gl_vidsdl.c.
* Opus music decoding support (as an optional patch only.)
* several other minor fixes/cleanups.
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: QuakeSpasm 0.85.9

Post by mh »

Your "hor+" calculations are incorrect; see http://forums.inside3d.com/viewtopic.ph ... 296#p50296
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
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