Quake Confessions

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scar3crow
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Quake Confessions

Post by scar3crow »

Wherein I shamelessly rip off a Doomworld forum thread about Doom confessions.
  • I've never played Nehahra or watched Seal of Nehahra. I got twenty minutes into the movie and got bored. I got through a few levels of Nehahra but couldn't take the crazy strafing monsters and quit.
  • I've still not tried Travail.
  • I never played Zerstorer deathmatch, and only discovered that it had its own maps for such in 2007.
  • I loathe bunnyhopping and what it does to games, I consider it a bug and if I could, I would stomp it.
  • I've never played all of Quake without cheats, when I first got the game (Dec 25 1996) I considered myself too bad to survive without god mode.
  • I was still scared of the monsters anyways.
  • I don't trust any remake project, at this point I'd rather leave Quake be and see new things in the same spiritual style.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Baker
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Re: Quake Confessions

Post by Baker »

scar3crow wrote:[*]I've never played Nehahra or watched Seal of Nehahra. I got twenty minutes into the movie and got bored. I got through a few levels of Nehahra but couldn't take the crazy strafing monsters and quit.
When I first played Nehahra, there were 2 options. The DarkPlaces Nehahra and the JoeQuake Nehahra. The DarkPlaces Nehahra looked fantastic and slick, but lacked demo rewind/fast forward. So I played much of Nehahra in JoeQuake occasionally switching to DarkPlaces where JoeQuake had issues.

I fast forwarded a lot of the demos. But I did watch them all at least once. If I had infinite time, I would try to remaster Nehahra so it didn't use the things MH describes as "hacks", because I appreciate it as a work of art.
scar3crow wrote:[*]I've still not tried Travail.
Played it twice in the first week. One of the few truly fully coopable works in Quake.
scar3crow wrote:[*]I never played Zerstorer deathmatch, and only discovered that it had its own maps for such in 2007.
Ditto.
scar3crow wrote:[*]I loathe bunnyhopping and what it does to games, I consider it a bug and if I could, I would stomp it.
I view it as a player preference. I'm fine with bunny hopping as long people don't try to force it down my throat like the Quakeworld community used to do. Then again, this is no longer a problem as they've mellowed out quite a bit since the ferocious Quakeworld nazi days.
scar3crow wrote:[*]I've never played all of Quake without cheats, when I first got the game (Dec 25 1996) I considered myself too bad to survive without god mode.
I'm not 100% sure if I've played Quake all the way through without cheats. I'd bet that I have. But I certainly didn't the first time.
scar3crow wrote:[*]I was still scared of the monsters anyways.
I was very frightened of the monsters the first time I played the demo. Enough so that I stopped at E1M3.
scar3crow wrote:[*]I don't trust any remake project, at this point I'd rather leave Quake be and see new things in the same spiritual style.[/list]
Quake is important enough that people should think about remaking it. It deserves remake projects. Whether they hit or miss, that's up to the results [The Half-Life remake project --- Black Mesa --- is neat but doesn't have the soul of Half-Life].

What makes Quake different than other games to me is that it is made in a way that encourages community creativity.

Eventually, someone will make the equivalent of a Battlestar Galactica Re-imagining with Quake. It won't replace Quake, but will be an interesting spin-off. Quake deserves to be a focus of creative energy.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Baker
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Re: Quake Confessions

Post by Baker »

Confessions phase:

Quake is like blind-men trying to determine what an elephant is. It means a lot of different things to a lot of different people.

To LordHavoc: it means a starting point to infinite future.

To a Func_Msgboard hardcore: It means creative limitations to induce even more creativity by being forced to work inside a specific box.

To Spike: It means a technological problem looking for a solution.

To leileilol and maybe qbism and mk: Quake represents the original DOS experience ..

And on and on ... some people always get confused because I hold 3 or 4 of these points of view simultaneously [Seven always presumed I held a certain "viewpoint"], and somewhat dislike any point of view that isn't sufficiently diverse to accommodate most of them and view it as obtuse.

Quake is an awesome thing with several points of view that exists simultaneously to me.

/End tl;dr post
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
r00k
Posts: 1111
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Re: Quake Confessions

Post by r00k »

I never bought Quake; found it on a warez site back in 1997
never played past episode 2 got bored with it. :D
only play for the multiplayer side, though new SP mods are interesting...
Nahuel
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Re: Quake Confessions

Post by Nahuel »

I never finished nehahra or travail.
I played quake the first time in 1998 in a freind´s computer and i did hate it because my friend give me e1m3 in nightmare skill. I get the mission packs from warez sites, I love all the mods with realistic weapons and realistic soldiers :(, i hate the exagertaed normal mapping of the HD texture packs.
hi, I am nahuel, I love quake and qc.
mankrip
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Re: Quake Confessions

Post by mankrip »

I don't play multiplayer, but that's quite obvious. I'd have played a lot if I had a good Internet connection ten years ago, but nowadays I rarely play anything on my computer anymore.

I always get confused about which is the mission pack 1 and which is the mission pack 2. I also always get confused about which of them is -rogue and which of them is -hipnotic. So, I've finished the whole first episode of mission pack 2 without finishing the mission pack 1 first, and now I've got to play the whole mission pack 1 before finishing the second episode of the mission pack 2.

I bought Quake, but it mostly sit collecting dust in my room until I found out I could mod it and learned about all the tools, docs and tutorials for that.

Only a single time I've beaten Quake without cheating, and that was in easy skill, on Makaqu for the Dreamcast.

Also, most of what scar3crow said. But I don't mind bunnyhopping, and the monsters didn't scare me as much.

I am an awful person to work with, which is why I've given up on any kind of teamwork. I prefer to just work alone and share my work to see what others can improve upon it without me interfering.

My dream is not to get Quake on par with current games, but to make it more reliable and easier to work with. There's no point in an engine being able to beat AAA PS4 games if it's too hard or time-consuming for me to create content for.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Spirit
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Re: Quake Confessions

Post by Spirit »

I could not figure out how to kill neither Chthon nor Shub-Niggurath by myself.

I really dislike the mission packs.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
mankrip
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Re: Quake Confessions

Post by mankrip »

Chthon was easy, but to beat Shubby I had to find a walkthrough.

It's funny that Shubby is the rare kind of boss that can't be beaten by any cheating.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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hogsy
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Re: Quake Confessions

Post by hogsy »

Don't play multiplayer since I'm a noob at it (though I certainly enjoy cooperative play).
Never had the time to make myself buy/play the mission-packs.
Never completed Quake.
Never actually bought Quake.

It's a little weird honestly, I'm more of an Unreal guy (blasphemy!) but I find since Quake is open-source it's much more open and accesible to developers like myself. I certainly do enjoy Quake but probably not quite to the extent of many others here but I certainly like to think I respect its values and the values which people look at in the game.
frag.machine
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Re: Quake Confessions

Post by frag.machine »

hogsy wrote:It's a little weird honestly, I'm more of an Unreal guy (blasphemy!)
Image


Okay, forgive me Chthon for I sinned...

It's been a long, long time since I played SP Quake.
It's been a much longer time since I played MP Quake. (How I miss playing CTF in E1M3... :' ( )
I never played Travail, Zerstorer and a bunch of classic maps/mods, and hated Nehara gameplay (but loved the unexpected things they managed to create in the "movie" part).
I cheated on SP almost every time I played. I absolutely have no patience to find hidden stashes or armors in most of the community maps.
Although I played online since 1997 (with a 14.4k USRobotics modem, did you hear me you pansy LPBs whinning about 80 ms latency ?) I only bought Quake, and its mission packs, and Q2 and Q3:A and Q3:TA and Doom and Doom II and Doom 3 many years later, when I got an id games sale promotion on Steam.
I hated Quake 2 and it's bland generic robotic/futuristic theme.
I hated multiplayer only Quake 3: Arena and its bland generic whatever-it-is-a-vaddrigar theme.
I never forgived Carmack for kicking Romero out of id and saying videogames don't need stories because they are like porn movies.
I never forgived Romero for being an asshat and Daikatana.
Although I love Quake I reckon it's a mess in terms of artwork, and I wonder if one day we will ever see the Thor-like fantasy themed game we were promised back in 1994.
And I liked a lot of SP Half Life and Half Life 2.
And I probably played more TF2 in the last 7 years than I ever played all Quake combined.

There, I said. Now I feel much better.

Thanks.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
leileilol
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Re: Quake Confessions

Post by leileilol »

frag.machine wrote:Although I love Quake I reckon it's a mess in terms of artwork, and I wonder if one day we will ever see the Thor-like fantasy themed game we were promised back in 1994.
Darksiders?
i should not be here
Seven
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Re: Quake Confessions

Post by Seven »

Somewhere on the Quake CD inlay I saw the sentence:
We at ID software play hard skill
It was like a challenge to me and somehow managed to play through original Quake in hard skill back in the glory days.
But I failed the mission packs on hard. Only could beat it with normal skill.
Beeing a fantasy theme fan, I played through mission pack 2 several times but only once managed to pass episode 1 in mission pack 1 (because it is base themed).

I have a folder called: "MUST-PLAY fan made maps + episodes".
It gets bigger and bigger, but I somehow like to tinker with Quake source more than playing those awesome new maps.

Struggled with Nehahra´s movies until I found the "slowmo" cvar in DP for fast forward.
Recently I have read in one of Nehahra´s readme´s that there is also a mod cvar for skipping movies.

I also hated Quake 2 for its robotic/futuristic theme
I also hated Quake 3 for beeing multiplayer only
What is Quake 4 ? Its a fancy Quake 2 for me

I love Unreal for its fantasy theme and cool weapons and monsters and everything. Unfortunately it doesnt use QC. lol

I loved Daikatana until these guys joined me. Then I had to quit.

I love both Hexen´s and of course Heretic
Nahuel
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Re: Quake Confessions

Post by Nahuel »

I hate Unreal, but i do not know why,
I love half life, quake 2, and quake 4 at the same level, I really love quake 3 arena.
I love doom 2 but i do not like so much doom 1
I never finished a heretic or hexen game
hi, I am nahuel, I love quake and qc.
Dr. Shadowborg
InsideQC Staff
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Re: Quake Confessions

Post by Dr. Shadowborg »

Quake isn't really that hard on hard, I can (and did) beat all four episodes using only the keyboard without using cheats. My biggest complaint was that they made the cell pickups too rare, end result was I hardly ever used the lightning gun.

When I do play vanilla quake find myself playing the first episode far more than any of the other episodes. (what can I say? The First episode was pretty well constructed after all.)

Zerstorer DM...Never played it.

Travail I have yet to actually finish due to it being a bit too much of an endurance fest. (as in, it tries too hard to be Marcher most of the time)

I've played Nehahra, haven't seen the movie. Nehahra tries too hard to be epic, and as such gets on my nerves.

Unreal is a game that actually got it's theme formula right but fell a little short on it's monsters (low variety) and weapons (absurdly weak minigun, lack of the quadshot, unwillingness to make some of the weapons be the total bonecrushers they should have been). It's still quite beautiful visually even today though. It's really a pity Unreal 2 turned out the way it did, with some proper work done it could have really turned out well. (So well in fact, that it could have easily become the Duke3D of it's era. Alas, it's all in the past now.)

Half-Life is okay, but far too linear to really keep me coming back. It's like an interactive movie.

Quake 2's lack of variety and what I find to be generally poor design makes it horribly boring to play for any extended period of time. This is a game that I can't really blame anybody for not finishing. It probably is a very good representative of Carmack's "games are porn" design philosophy.

Quake 3 ARENA...Isn't really very fun when compared against Unreal Tournament. It overdoes it with colorfulness. The engine is somewhat cool though. Pity they never actually made the REAL Quake 3. STV:EF and ST:EF2 really showed what the engine was capable of.

Quake 4 I've not played, then again, given how it involves Stroggs AGAIN...I'll pass.

Doom 1...I like it more than Doom 2. Doom 2 feels more draining to play past a certain point. It also lacks the "you are here" intermission screen that I found to be awesome. Doom 2 does have some good additional monsters and SSG though.

Doom 3...I respect it for it's attempt to condense and re-envision Doom 1. Unfortunatly it's a failure as a game. Don't get me wrong, I've played it and it's okay, but it fails at being very fun. It just plain tries to take itself too seriously. Oh and it had way too much of the "Behold our awesome lighting effects! So awesome that we've turned out all the lights and made it so that you have to use a flashlight to see with! Also we've made it a switchfest between your flashlight and gun! BWAHAHAHAHAHAHAHA!"

Heretic is good, though kinda brutal at times.

Hexen...eh. I've played it and finished it with all three characters, it's okay but I tend to get bored with it.

I've never finished Hexen 2 due to getting bored with it almost immediately.

My goals with my OpenSmash project is to create a kickass fun (and free) game that can be a spiritual successor to all those old classics of the 90's.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Quake Confessions

Post by frag.machine »

leileilol wrote:
frag.machine wrote:Although I love Quake I reckon it's a mess in terms of artwork, and I wonder if one day we will ever see the Thor-like fantasy themed game we were promised back in 1994.
Darksiders?
Maybe. Never played actually, but from what I read/saw about indeed Darksiders got close to this.

I always imagined you playing as *THE* Quake. A character with personality and a legendary mystical weapon, not an anonymous displaced Doom mariner. Somebody SO bad ass that enemies, mortals or immortals, fear saying his name out loud. Throw Thor and Conan the Barbarian in a blender and you have what I always imagined as Quake would be. It had/has a lot of untapped potential on the franchise. They should try to explore this. But without someone as Romero or Hall all they'll create will be tech demos.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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