This is by no means complete, but should serve as a nice starting point for the general direction I want to go in for the Standalone version of Hellsmash. Feel free to point out anything you don't particularly like, or suggest something you'd like to see. Also note that monster names are internal references and will probably change as development continues.
edit1: updated to better clarify tag support, added clarification of animation type in proposed engine specs and player faction, added powerup items
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Hellsmash Beta 4 (OpenSmash) Design Doc
Goals in this version:
Standalone Game. (GPL if possible)
Proposed Engine Specs at this time:
.IQM support (uses premade / canned animations, no plans at this time for CSQC skeletal controls)
DP style (.iqm attach to bones) tag support (QC Functions)
DPExtensions (unknown how many at this time)
CSQC (Primarily for HUD, MAY be used for certain effects)
Input / Output functions for HUB Support, etc.
Q2BSP Format (To allow easier support by software engines)
FTEQW is currently target engine.
Plot:
Sometime in the not so distant future, beneath a nameless city a secret military weapons experiment goes terribly wrong scrambling up the various time periods and dimensions. Now the fate of the past, present and future of earth shall be decided in the ruins of this shattered reality.
Textures (original quake vs. hellsmash):
1. idbase -> Human Base and Urban textures.
2. idmetal -> Alien Starship (Illithids)
3. idmedieval -> hsmedieval WW2-era and stock castle textures.
4. idroman (okay not really id, more like hipnotic / raven) -> Hell textures (think classic doom hell meets Greek, Roman and Medieval, only with less of the cliche hell items such as heads on sticks / corpses dangling. Think later Castlevania games.)
5. idmayan (again MP stuffs) -> from scratch Mayan textures?
6. idegypt (see above) -> from scratch Egyptian textures?
Locales:
1 - Ruined City: The starting point of the game. A major combat zone where you may encounter friends and foes from all factions, largely due to the number of portals and access points to and from the other zones. Also has a sewer and subway system to fight in. (Textures: Base / Urban, Hell, Alien Starship)
2 - Military Base: Found underground, this is ground zero for the Space Time oscillation disaster. Expect rather unusual architecture where parts are missing and replaced with bits from other time periods and places, sometimes smoothly, other times roughly. (Textures: ALL)
3 - Alien Starship: Home of the Illithids and their Mother Brain. (Textures: Alien Starship)
4 - WW2-era european village / Castle: Cliche Nazi mad scientist in medieval castle stuffs. (Textures: Medieval)
5 - Hell: 'nuff said. (Textures: Hell, maybe some tech)
6 - Forgotten ruins: Mayan and Egyptian stuffs. (Textures: Mayan / Egypt)
Weapons:
Mighty Foot: Always availible via a quick-kick key. Can perform the mighty "norris" kick if you move properly.
1 - Gauntlets: Multi-combo Punch, Charging Punch.
2 - Automag: Looks like a Desert Eagle with a charging plasma weapon underbarrel. (Powered by a radiological decay battery guaranteed to last approximately 75 years under any usage level) 8 round magazine, packs a punch. Primary fires low power plasma bolts if no regular ammo is availible. Charged bolts do double damage. Bolts do x2 damage to enemies and objects with the mech flag.
3 - Riot Dominator: looks like a SRM1216 autoshotgun, only with a pump-action reload. (uses retractable ballpoint pen technology to change cylinders) Fires highly damaging single scattershots or autobursts (from 1 to 4 depending on how many rounds are left in the current cylinder.)
4 - Assault Rifle: looks like a XM-8 with a grenade launcher. 60 round magazine, API bullets for maximum armor pentetration. Fires fragmentation grenades with secondary. (uses grenade ammo)
5 - Impact Cannon: Three or Six barreled minigun that fires explosive bullets. Secondary fires an exploding slug that throws fragments on impact. (you can bounce fragments around corners) 125 round belts for heavy firepower.
6 - Hand Grenade: looks like a smaller version of an old WW2 stick grenade, with hinged spikes for attaching to things and a little blinker light on the end of the handle. Remote and proximity detonation modes only. Does roughly x3 damage within it's blast radius. Autoattaches to certain objects. Proxies stick to anything, Remotes can be bounced around. (unless you throw them at destroyable terrain, or monsters. Then they just stick to the target.)
7 - TNT Paranoia: looks a little like EF2s Quantum Torpedo Launcher. Fires cluster grenades. (5 grenade ammo per shot) primary fire shoots a grenade that almost immediately breaks up into a MIRV, secondary delivers a single bomb that explodes into 4 submunitions after 3 seconds.
8 - Plasma Rifle: looks mostly unchanged from HSB3. Twin barrel plasma gun with rapid fire, or exploding plasma sphere. (1 cell per rapid fire (2 shots per cell), 5 cells for a plasma sphere.
9 - BFG-314: looks like the Doom Movie's BFG. Normal fires out plasma spheres that explode in a massive sphere, secondary charges up a plasma ball that zaps stuff with lightning.
10 - Carbonizer: Odd flamethrower like weapon that turns stuff into neat easily broken statues...or severly charred bones. Can be used to create temporary platforms across water, slime and lava.
Powerup Items:
1 - Force Belt: Gravity based item that boosts defense slightly and attempts to deflect / divert slower moving projectiles. May also be used in overload mode as a gravity well to suck in enemies and projectiles. (you lose the belt if you do so)
2 - Icon of Hate: Grants 30 seconds of quad and invulnerable.
3 - Fury Breaker: Grants 30 seconds of regeneration, boosted defense, allows you to put the hurt on Icon of Hate holders.
Responsive Enviroment: Use vending machines / storage lockers, eat food items, use toilets. (This goes for female player characters as well. Do I dare become the first to do what no other has yet dared??!?!11!)
Factions:
1 - Player
This is you. Finding yourself trapped in the lockerroom of fate with nothing but the gauntlets, you are to kick ass and chew bubblegum through all the various localities in your quest to restore things to their proper place by finding X parts, assembling them at y and then flipping switch z, etc, etc...
Armor:
1. Helmet - Allows extended diving without running out of air, among other things.
2. Body Armor - Protects against 30% of damage even without energy. (Stacks with shield defense, 60%) (May impart Jetpack?) (May Impart Autodoc?)
3. Gauntlets - Functions as a weapon, houses AIDA, Hammerspace Storage System, Personal Forcefield, Remote detonator, etc. (when shield is powered, provides 30% damage protection)
4. Boots - Protects against slime. (May impart super jump?) (May increase run speed?) (May increase swim speed?)
Slime protection only goes up to level of armor. Boots will protect against standing in it, boots and armor protect against waist, you'll need boots, armor, helmet to dive into slime.
Skill Cards:
1 - OfficeNerd: Reduced cost when using vending machines / opening storage lockers.
2 - Postalman: 1.2x damage in first few seconds of monsters seeing you.
3 - Hax0r: Warp into cyberspace from computer terminals and pop out in brand new places!
4 - ???
5 - ???
6 - ???
7 - ???
8 - ???
Comments: Requires IQM, DP style tags. Interchangable heads / bodies, ideally has movable torso so that shoot skating can be removed. (Q3 Style)This is the only faction that has access to the Power Armor and the Skill Cards.
Notes on non-player factions:
Non-player factions cannot strafeshoot, the more mobile foes / NPCs should recieve unreal style scarrj rolldodges, leanshots, and shoot-duck moves though.
2 - Civilians / Military
Survivors of the crap hitting the fan. Sometimes friendly / neutral, othertimes hostile. Seems like everybody's out to get their asses.
Types: (Quake equivelent listed)
1 - (Grunt) Normal: Uses fists / feet, and firearms up to assault rifle. (includes the hand grenade)
2 - (Enforcer) Heavy: Heavy Weapons dude. Frequently uses heavy and advanced weapons.
3 - (Dog) BombRobot: Chainsaw? Maybe some guns on a turret?
4 - (Scrag) Drone: Looks like a mini HK from The Terminator series. Has a weak rapid blaster and flies around shooting. Maybe carries a pair of rockets or something.
Comments: Requires IQM, DP style tags. (heads and vwep) Interchangable heads should be all that's needed. Character design is more like what you would expect from half-life rather than quake.
3 - Alchemy Cult
Wierdos, Hybrids (pig and sharkmen) Found in sewers / subway and Mayan / Egypt ruins.
Types:
1 - (Grunt) Acoylte: Basically like normal type civilian / military. Only wierder / gangter dressed.
2 - (Enforcer) Hybrid: Pig / Shark Hybrid. Guns and melee. Shouldn't pose a Duke3D conflict because other games have pig hybrids. (Including games that actually pre-date DN3D)
3 - (???) Maggot: Disgusting little worm creature that squirms and hops around trying to eat you. Weak as hell though.
4 - (Scrag) Fire Elemental: Looks like the Chthon scrag from HSB3. Dies the same too. (can't survive long outside of lava see next entry)
5 - (Zombie) Zombie: Undead corpse motivated by Fire Elemental or Peon. Sometimes infested with maggots.
6 - (???) Mag-Mag Tree: kinda like a wak-wak tree. Spawns maggots and does little else. (stationary)
7 - (???) CabbageMouth: Nasty little cabbage monster that spits acid, bites, and may serve as a tentacle controller.
8 - (???) Tentacle: Whether it's a root, or a plant vine, it'll try to grab you and kill you. Destroy it's brain.
9 - (Spawn) Blob: Sometimes big (shoggoth), sometimes small (bounces around).
10 - (???) Sand Elemental: Because the egypt theme needs some monsters.
11 - (???) Mummy: See Previous.
12 - (???) Alchemist: Runs around in monkrobes, screaming obcenities, sometimes dualwielding automags or crosspikes. Can summon Peons / Fire Elementals. Maybe even revive fallen foes? (Archvile)
13 - (Chthon) Lava God: More or less like Chthon.
4 - Illithids
Planned to invade earth in the '40s, mothership hit an asteroid and crashed on the darkside of the moon. Have been rebuilding their forces for an invasion ever since. Largly uses stolen / reverse-engineered human weapons, and psi powers. Magic and Zombies disturbs the heck outta them. Controlled by the Mother Brain. (you are so gonna hellsmash this thing's brains out =P)
Types:
1 - (Ogre) Lithoid: Fat beastie that looks like an ogre with a beard of tentacles. Wears futuristic technoknight armor. Has no psi powers at all due to power shortages during embryo gestation prior to implantation in host creature. Uses heavy and advanced weapons.
2 - (???) Snaker: Snakeman / Ophiuchian like creature. Bioengineered terror weapon. Standard Weapons.
3 - (???) Unnamed: Looks like an octabrain-cacodemon transporter accident. Psi powers, tentacle whips, and tooth choppers. Oh My!
4 - (???) Illithid: Full fleged monstrosity with psi powers. May use automags.
5 - (???) Spiderdroid: Mechanical terror weapon. (HSB3 Cybervore)
6 - (Shub) Mother Brain: Large, nasty, stationary thingie that attacks with various psi powers.
5 - Hell
Remarkably diverse place, though the diversity can sometimes tend towards the extreme. Got its ill-fated name from the fact that the first outside visitors ended coming in via the volcanic prison pits. Things were quite pleasant and peaceful for the denizens of this realm, until the space-time ocsillation disaster. Horns and impressive physique are often an employment requirement in this place.
Types:
1 - (???) Peon: (See wingskull) Indigent hell creature. (Hell's Starlings) Flies around and tries to ram you like
lost souls. Quite frequently summoned by other enemies. Very unintelligent.
2 - (???) Spider: Ugly little bastard. Can burrow into the ground for suprise attacks from behind.
3 - (???) Robospider: Think Arachnotron.
3 - (Scrag) Imp: Wimpy bat winged gargoyle creature. Think Heretic Gargoyles.
4 - (Fiend) Lesser Fiend: Raptor headed armored Lizardman. Three versions, version 1 acts like a fiend jumping, clawing, and biting you, version 2 carries standard guns, version 3 is a cyborg with shoulder mount rocket launchers / laser-monocule. Remarkably agile.
5 - (Knight / Death Knight) Minotaur: Knight Armored bullheads. Carry swords, lances, bows and shields + Magics.
6 - (Shambler) Megataur: Like minotaurs, only bigger. Bigass Hammer, Magics. Cyborg version with builtin heavy weapons.
7 - (???) DarkSorceress: Hell Leader. Female monster. No further information available.
6 - Nazi Mad Scientist (temporary name for group)
The later days of WW2 necessitated...interesting R&D projects....
Types:
1 - (Grunt) Soldier: Basically like group 1's normal type. Only with era-specific clothing.
2 - (Enforcer) RoboSoldier: Tough knight armored zombie cyborg with builtin blades, rockets, chainguns, etc.
3 - (???) The Master: Large robot designed for mass destruction. Piloted by Zee Doktor.
4 - (???) Zee Doktor: Expert in mechanical, organic, and occult science. Watch out. (can summon peons, fire elementals, and maybe even worse things)