Discuss anything not covered by any of the other categories.
-
taniwha
- Posts: 401
- Joined: Thu Jan 14, 2010 7:11 am
-
Contact:
Post
by taniwha »
QuakeForge 0.7.1a has been
released.
There was a 0.7.1, but before I got to do the announcement, I found a critical bug and thus rolled out 0.7.1a.
Highlights:
- qfcc now supports optimization with -O.
- Dynamic IMTs allowing more customization of the key binding system.
- Fixes for allowing QF to work with the excellent In The Shadows mod by Sock.
- BSP2 support.
- Various bug fixes and build system improvements.
- Can be cross-compiled for ps3-elf and mips-linux.
For more details, see
NEWS.
One word of warning for anyone new to QF: it will mess up your config.cfg (I'm working on that currently), so back it up.
-
leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Post
by leileilol »
Last time I tried Quakeforge, it changed all the particle effects into simple puffy circles and that put me off QF for years. Is it still like that?
i should not be here
-
taniwha
- Posts: 401
- Joined: Thu Jan 14, 2010 7:11 am
-
Contact:
Post
by taniwha »
By default, yeah, but if you set r_particles_style to 0, you'll get the traditional particles.
-
taniwha
- Posts: 401
- Joined: Thu Jan 14, 2010 7:11 am
-
Contact:
Post
by taniwha »
Sadly, 0.7.1 is turning out to be a bit of a train-wreck (particularly for windows).
That said, I'm working on it, so I'll either to a b or even go to 0.7.2 fairly soon.
-
sock
- Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
-
Contact:
Post
by sock »
Let me know when you have a new windows version and I will test it again.
Well he was evil, but he did build a lot of roads. - Gogglor