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QuakeForge 0.7.1a released.

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QuakeForge 0.7.1a released.

Postby taniwha » Sun Jan 20, 2013 11:42 am

QuakeForge 0.7.1a has been released.

There was a 0.7.1, but before I got to do the announcement, I found a critical bug and thus rolled out 0.7.1a.

Highlights:
  • qfcc now supports optimization with -O.
  • Dynamic IMTs allowing more customization of the key binding system.
  • Fixes for allowing QF to work with the excellent In The Shadows mod by Sock.
  • BSP2 support.
  • Various bug fixes and build system improvements.
  • Can be cross-compiled for ps3-elf and mips-linux.
For more details, see NEWS.

One word of warning for anyone new to QF: it will mess up your config.cfg (I'm working on that currently), so back it up.
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Re: QuakeForge 0.7.1a released.

Postby leileilol » Sun Jan 20, 2013 10:53 pm

Last time I tried Quakeforge, it changed all the particle effects into simple puffy circles and that put me off QF for years. Is it still like that?
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Re: QuakeForge 0.7.1a released.

Postby taniwha » Mon Jan 21, 2013 1:25 am

By default, yeah, but if you set r_particles_style to 0, you'll get the traditional particles.
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Re: QuakeForge 0.7.1a released.

Postby taniwha » Mon Jan 21, 2013 2:43 am

Sadly, 0.7.1 is turning out to be a bit of a train-wreck (particularly for windows). :cry:

That said, I'm working on it, so I'll either to a b or even go to 0.7.2 fairly soon.
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Re: QuakeForge 0.7.1a released.

Postby sock » Tue Jan 22, 2013 3:08 pm

Let me know when you have a new windows version and I will test it again. :)
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