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The Quake Palette

Postby Baker » Thu Sep 28, 2006 6:34 am

Which colors are "special" in the Quake Palette.

Color 255, if I recall correctly, FrikaC said is the transparent color.

Which palette #'s are fullbrights ... are the palette entries 247 thru 254?

And for a player skin, what colors cause the pants color and the shirt color to show thru?
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Postby Sajt » Thu Sep 28, 2006 8:17 am

How many fullbrights there are depends on the colormap.lmp

By default it's the last two rows (the last 32 colours, of which the first 16 is the nice fire gradient and the second 16 is various useful fullbrights)

Colour 255 is transparent for sprites and 2d lmps and gfx.wad entries (excluding conchars, in which case it's black that's transparent)

I'm not on a computer with Quake installed atm so I can't be 100% sure but I think the shirt is the second row (16-31) and the pants are the goldy row (88-111).

Visit the quake wiki page for any more info ... http://wiki.quakesrc.org/index.php/Quake%20Palette
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Postby Dr. Shadowborg » Thu Sep 28, 2006 5:26 pm

Rows 2 and 7 are shirt and pants respectively. Row 8 isn't really special, but is noted in qme because it's the skin/flesh tone color.
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Postby Lardarse » Thu Sep 28, 2006 10:56 pm

The Quake player's skin appears as it would do if the player had done "color 1 6"

The last 8 rows all appear reversed, but Quake knows which way around they should be applied.

DP handles it differently. It ises the _sirt and _pans textures to tell it where to apply the shirt and pants colours. dpextensions.qc explains it better than I can...
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Postby Baker » Fri Sep 29, 2006 2:41 am

Thank you for the information, I couldn't find this anywhere and now seeing the answers, I don't believe I could have independently figured it out either.

Lardarse wrote:The last 8 rows all appear reversed, but Quake knows which way around they should be applied.


I figured that out the hard way about a year ago ;)
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Postby xaGe » Sat Sep 30, 2006 6:30 am

Anywhere!? :shock: ...Not sure where you supposedly looked, but all this information was to be had in the first page of a Google search for "Quake palette" Granted it wasn't handed to me and I had to read for a whole 2 minutes... lol ...and one of those links was to the mother of all Quake info: The QuakeWiki!

Just a reminder that a brain and a search engine's are terrible things to waste... ;-)

Baker wrote:Thank you for the information, I couldn't find this anywhere and now seeing the answers, I don't believe I could have independently figured it out either.
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Postby Baker » Sat Sep 30, 2006 7:10 am

xaGe wrote:Anywhere!? :shock: ...Not sure where you supposedly looked, but all this information was to be had in the first page of a Google search for "Quake palette"


Unless you have e.s.p, you actually have no idea what I did to locate this information before I posted here do you?

Thanks for telling me what I did or didn't do before posting here.
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Postby FrikaC » Sat Sep 30, 2006 8:19 am

xaGe wrote: ...and one of those links was to the mother of all Quake info: The QuakeWiki!


Yay!! :D
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Postby Sajt » Sat Sep 30, 2006 8:35 pm

Group hug!!?
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Postby xaGe » Sun Oct 01, 2006 5:18 am

...Not a problem Baker... anytime... :D ..The QuakeWiki is an awesome bunch of info that's continuing to grow as time goes on... Thanks to FrikaC for starting it...


Baker wrote:Unless you have ESP, you actually have no idea what I did to locate this information before I posted here do you?

Thanks for telling me what I did or didn't do before posting here.
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