New open source engine

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Seven
Posts: 301
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New open source engine

Post by Seven »

Hello,

I dont know if it has been discussed in this forum already. I didnt found anything about it, so I thought I could post it...
Knowing not much about game engines myself, I stumbled over this interesting one.

For the engine devs of this forum this might be interesting, because this forum has many high talented engine devs.

It is an open source engine with very interesting capabilities.
I looked a bit through their forum and found a lot of "Quake" talk there. :)
They even have a Quake model converter and other things.

So it should be worth a look (link to homepage can be found here too):
http://www.youtube.com/watch?v=obWkjRIV ... re=related

Kind regards,
Seven
hogsy
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Re: New open source engine

Post by hogsy »

I'm sure everyone here already knows about this.
leileilol
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Re: New open source engine

Post by leileilol »

OGRE IS NOT AN ENGINE

Why can't people get that through their heads! geez!
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toneddu2000
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Re: New open source engine

Post by toneddu2000 »

leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
Anyway leilei is right! :) Ogre is a scenegraph with a robust 3d engine built in. Creating a game with Ogre it would be equal to write A LOT of code to make all the remaining parts. But, yeah, it's cool and opensource! I always thought if it would be possible to add quakec + dp extensions + ogre 3d engine + ODE in a whole new engine! I know, it's impossible but let me dream! :D
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Baker
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Re: New open source engine

Post by Baker »

toneddu2000 wrote:leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
He probably means in that since Ogre does rendering only, it isn't a game engine but something that could be used as a piece of one.

i.e. Ogre doesn't do networking, game logic, etc. As far as I know, which isn't a great deal but I'm rather certain this is correct.
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mh
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Re: New open source engine

Post by mh »

Ogre's been around for at least 10 years. It's more of an intellectually interesting project than anything of real practical use to me, but I understand that some actual Real Work has been done with it so respect enough for that.
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leileilol
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Re: New open source engine

Post by leileilol »

I like Irrlicht better, because it still can be beaten to work on a powervr card
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mankrip
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Re: New open source engine

Post by mankrip »

Isn't Irrlicht outdated by now?

Another good engine that hasn't seen an update lately is Sauerbraten.
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scar3crow
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Re: New open source engine

Post by scar3crow »

If I remember correctly, Torchlight and Torchlight 2 uses OGRE for its rendering. I may however not remember correctly.
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toneddu2000
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Re: New open source engine

Post by toneddu2000 »

mankrip wrote: Another good engine that hasn't seen an update lately is Sauerbraten.
Sauerbrten now has new Tesseract Renderer, yum!
See this too!

By the way I didn't find documentation about CubeScript, so I assume, whoever wants to use this engine, he/she should use C++ for game code :( too dificult for me, I stick to quakec! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
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Re: New open source engine

Post by revelator »

Also crystal space 3D :) which is used in quite a few games (even commercial ones).

http://www.crystalspace3d.org/main/Main_Page
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toneddu2000
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Re: New open source engine

Post by toneddu2000 »

never loved it. IMO worst platform for gamedev. Open game Yo Frankie! failed 90% because used that engine. Outdated and not well documented. But it's just my opinion!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
leileilol
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Re: New open source engine

Post by leileilol »

Yo Frankie! used the Blender Game Engine
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toneddu2000
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Re: New open source engine

Post by toneddu2000 »

leileilol wrote:Yo Frankie! used the Blender Game Engine
Not exactly. At first Blender should have been only the graphic platform where models were created and Crystal Space the game platform but during development (and maybe because they find CS a little outdated!)they decided to move to BGE even for the game engine side.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
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Re: New open source engine

Post by revelator »

CS newer been easy though you can make some cool stuff with it :)
a demo of openoutcast is out there somewhere using CS but they decided to move development to the crysis SDK because it was hard to handle CS.
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