No Bugs Allowed Released.
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No Bugs Allowed Released.
hey, so yesterday No Bugs Allowed was released, both for PC and PSP. Its an early release, so its kind of buggy. But you can go and check it out here: http://www.indiedb.com/games/no-bugs-allowed
screens:




screens:




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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: No Bugs Allowed Released.
Only problem that really killed it for me was that I often ended up falling through the floor.
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: No Bugs Allowed Released.
hogsy wrote:Only problem that really killed it for me was that I often ended up falling through the floor.
yeah, its at a spot next to a specific rock and crates outside. he said that he plans to fix all of the current found bugs and the mapping problem. when Shpuld released he said he wasn't happy with it. but he was going to release with plans to work on it till he get to a verison that represents what he wants his game to be.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: No Bugs Allowed Released.
right but he hadn't posted here about the actual release. i asked him if he'd like me to let everyone here know, he said yeah. so i did.
unless your refering to the part where hes talking about a quick and gritty release. which obviously points out it will have bugs.
unless your refering to the part where hes talking about a quick and gritty release. which obviously points out it will have bugs.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: No Bugs Allowed Released.
To be honest if he knew such a problem existed before releasing it then he shouldn't have even released it in the first place until it was fixed 
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: No Bugs Allowed Released.
hogsy wrote:To be honest if he knew such a problem existed before releasing it then he shouldn't have even released it in the first place until it was fixed
the map problem? i dont think he knew that was there till after release. from what i gathered he was more worried about his player model not being setup properly yet lol.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: No Bugs Allowed Released.
ceriux wrote:hogsy wrote:Only problem that really killed it for me was that I often ended up falling through the floor.
yeah, its at a spot next to a specific rock and crates outside. he said that he plans to fix all of the current found bugs and the mapping problem. when Shpuld released he said he wasn't happy with it. but he was going to release with plans to work on it till he get to a verison that represents what he wants his game to be.
Maybe "falling threw the floor" part is undocumented feature?
- ratbert
- Posts: 37
- Joined: Thu Nov 19, 2009 3:47 pm
Re: No Bugs Allowed Released.
Yeah, for some reason, I hadn't encountered the fall-through-map bug. This is a VERY EARLY release as ceriux mentioned in the OP, so it's really buggy. Most of the bugs resulted from last minute changes before the release. Note to self: don't set yourself dead-lines and promise to release if you're not 110% sure you can do it, a few more days would've helped me get a more polished end product.
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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: No Bugs Allowed Released.
but the games still the first orginal release on psp, not a clone. even kurok was some what of a clone.. so to me being someone who actually likes the psp quake scene this game is awesome. myself and others have even been modifying it already, with model replacements and player skins so far. theres a mapping guide to it along with released premade textures. i have only made custom players skins. my indiedb profile
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: No Bugs Allowed Released.
Looking fun! I have some issues with GL-engines for the moment, so I can't really check it out, but the screens (and the latest video (http://www.youtube.com/watch?v=s4DgE40w-IE) look nice! 
Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Re: No Bugs Allowed Released.
sv_precachesound error when the spider hurts me. Simple fix, just precache the sound in worldspawn.
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Re: No Bugs Allowed Released.
r00k wrote:sv_precachesound error when the spider hurts me. Simple fix, just precache the sound in worldspawn.
It's probably some hard-coded stuff, since it doesn't give me a filename to the sound that needs to be precached, and I currently don't even play any sounds when they attack.
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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: No Bugs Allowed Released.
I must say after spending a good amout of time playing this again the only complaint I can make about this right now gameplay-wise is that it gets rather repetitive. Perhaps if you could build defences which could be destroyed by the bugs and other similar stuff then it might spice things up a little?
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: No Bugs Allowed Released.
Problems:
1) The filenames are mixed case, some are uppercase, some have uppercase extensions. Make them all lowercase to avoid problems on Linux.
2) There is no readme in NBAPC.rar
3) Many working files (.bmp) that are unnecessary in a release.
4) For standalone games, please never ever use id1. This is a problem with engines like Darkplaces that use the user's home directory to store files like configs, savegames and screenshots. Quake id1 could be filled with your game's id1 related stuff. What is that pak file needed for anyways?
Was the engine changed or can I play with any Quake engine?
1) The filenames are mixed case, some are uppercase, some have uppercase extensions. Make them all lowercase to avoid problems on Linux.
2) There is no readme in NBAPC.rar
3) Many working files (.bmp) that are unnecessary in a release.
4) For standalone games, please never ever use id1. This is a problem with engines like Darkplaces that use the user's home directory to store files like configs, savegames and screenshots. Quake id1 could be filled with your game's id1 related stuff. What is that pak file needed for anyways?
Was the engine changed or can I play with any Quake engine?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
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